My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Skeleton Army Skeleton King
Giant Snowball
Royal Recruits Skeleton Army Skeleton King
Zap
Skeleton Army Skeleton King
Barbarian Barrel
Electro Spirit Royal Recruits Wizard Skeleton Army Skeleton King
The Log
Electro Spirit Royal Recruits Skeleton Army Skeleton King
Earthquake
Skeleton Army Skeleton King
Arrows
Electro Spirit Royal Recruits Skeleton Army Skeleton King
Royal Delivery
Electro Spirit Royal Recruits Wizard Skeleton Army Skeleton King
Fireball
Wizard Skeleton Army Skeleton King
Poison
Royal Recruits Wizard Skeleton Army Skeleton King
Lightning
Wizard Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Wizard Freeze The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Recruits Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Arrows Skeleton Army Freeze Skeleton King Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Arrows Skeleton Army

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Arrows
Freeze
Royal Recruits
Wizard
Skeleton Army
Skeleton King
Freeze
Arrows
The Log
Skeleton King
Skeleton Army

Defense Synergies 0 10

Electro Spirit
The Log
Arrows
Royal Recruits
Skeleton Army The Log
Wizard
Skeleton Army Freeze The Log Skeleton King
Skeleton Army
Royal Recruits Wizard Freeze The Log Skeleton King
Freeze
Wizard Skeleton Army
The Log
Electro Spirit Royal Recruits Wizard Skeleton Army
Skeleton King
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard The Log
Skeleton Army Royal Recruits The Log
Skeleton Army Royal Recruits Freeze
Royal Recruits Skeleton Army Skeleton King
Arrows Royal Recruits Skeleton Army The Log
Arrows Skeleton Army Freeze The Log Electro Spirit
Electro Spirit Arrows Wizard Freeze
Electro Spirit Arrows Royal Recruits The Log
Royal Recruits Skeleton Army Skeleton King
Skeleton Army Royal Recruits
Skeleton Army Electro Spirit Arrows Royal Recruits Wizard Freeze The Log Skeleton King
Arrows Wizard
Royal Recruits Skeleton Army Wizard Freeze The Log
Wizard Skeleton Army Electro Spirit Arrows Royal Recruits Freeze The Log Skeleton King
Royal Recruits Skeleton Army Skeleton King
Skeleton Army Royal Recruits Freeze The Log
Wizard Arrows Royal Recruits Skeleton Army
Arrows Electro Spirit Royal Recruits Wizard Skeleton Army The Log
Arrows Wizard Freeze The Log Electro Spirit Royal Recruits
Royal Recruits
Royal Recruits Wizard Skeleton Army Electro Spirit Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army
Arrows Wizard The Log
Royal Recruits Skeleton Army The Log
Royal Recruits Skeleton Army The Log
Royal Recruits Skeleton Army
Arrows Wizard Electro Spirit Freeze
Royal Recruits Skeleton Army
Royal Recruits Skeleton Army
Royal Recruits Freeze Electro Spirit Skeleton Army The Log
Royal Recruits Skeleton Army
Royal Recruits
Royal Recruits Skeleton Army Arrows The Log
Royal Recruits Skeleton Army Wizard Skeleton King
Royal Recruits Wizard Skeleton Army
Royal Recruits Skeleton Army Electro Spirit Freeze The Log Skeleton King
Arrows Electro Spirit Royal Recruits Wizard Freeze The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Freeze The Log
Arrows The Log
Arrows The Log
Arrows Royal Recruits Freeze The Log
Wizard Arrows The Log
Arrows Wizard Electro Spirit Freeze
Arrows Wizard The Log
Arrows The Log Wizard Freeze
Arrows The Log Wizard
Arrows Royal Recruits Wizard The Log
Arrows Wizard
The Log
Arrows Freeze
Arrows The Log
Arrows Wizard The Log
Arrows Royal Recruits Wizard The Log
Arrows Freeze
Arrows Wizard The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows Royal Recruits The Log
Arrows Freeze The Log Electro Spirit Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Electro Spirit Wizard Freeze
Arrows Wizard The Log
Electro Spirit Arrows Freeze
Arrows Wizard The Log
Electro Spirit Royal Recruits Skeleton Army Freeze
Arrows Wizard
Freeze
Arrows The Log
Wizard
Arrows The Log Wizard Skeleton King
Arrows
Royal Recruits
Electro Spirit Royal Recruits Freeze The Log Skeleton King
Royal Recruits Freeze The Log

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