My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon Executioner Night Witch Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Balloon Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Balloon Night Witch Ram Rider Skeleton King
Giant Snowball
Musketeer Royal Hogs Balloon Night Witch Ram Rider Skeleton King
Zap
Royal Hogs Balloon Night Witch Ram Rider Skeleton King
Barbarian Barrel
Musketeer Royal Hogs Executioner Night Witch Skeleton King
The Log
Musketeer Royal Hogs Ram Rider Skeleton King
Earthquake
Royal Hogs Skeleton King
Arrows
Royal Hogs Night Witch Skeleton King
Royal Delivery
Musketeer Royal Hogs Balloon Executioner Night Witch Ram Rider Skeleton King
Fireball
Musketeer Royal Hogs Balloon Executioner Night Witch Ram Rider Skeleton King
Poison
Musketeer Royal Hogs Balloon Executioner Night Witch Skeleton King
Lightning
Musketeer Balloon Executioner Night Witch Ram Rider Skeleton King
Rocket
Musketeer Royal Hogs Balloon Executioner Night Witch Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Musketeer Night Witch Skeleton King Royal Hogs Balloon Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Musketeer Night Witch Skeleton King

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Royal Hogs Balloon Ram Rider
Royal Hogs
Musketeer Executioner
Rage
Balloon Night Witch
Balloon
Rage Musketeer Executioner
Executioner
Royal Hogs Balloon
Night Witch
Rage Skeleton King
Ram Rider
Musketeer
Skeleton King
Night Witch

Defense Synergies 0 2

Musketeer
Ram Rider Skeleton King
Royal Hogs
Rage
Balloon
Executioner
Night Witch
Ram Rider
Musketeer
Skeleton King
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Executioner Ram Rider
Musketeer Executioner Night Witch Ram Rider
Ram Rider Musketeer Executioner Night Witch
Night Witch Musketeer Ram Rider Skeleton King
Musketeer Executioner Night Witch
Musketeer Ram Rider Executioner Night Witch
Musketeer Ram Rider
Musketeer Night Witch Skeleton King
Musketeer Night Witch
Executioner Musketeer Night Witch Ram Rider Skeleton King
Musketeer Executioner Night Witch Ram Rider
Night Witch Musketeer Ram Rider
Executioner Night Witch Skeleton King
Ram Rider Skeleton King
Ram Rider
Musketeer Executioner Night Witch
Musketeer Executioner Night Witch Ram Rider
Executioner Musketeer Ram Rider
Musketeer Ram Rider
Musketeer Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Musketeer Executioner
Musketeer Ram Rider
Musketeer Night Witch Ram Rider
Musketeer Executioner Night Witch Ram Rider
Executioner Musketeer Ram Rider
Musketeer Night Witch Ram Rider
Musketeer
Musketeer
Executioner Night Witch Ram Rider Skeleton King
Musketeer Executioner
Musketeer Executioner Night Witch Skeleton King
Executioner Musketeer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Executioner Ram Rider
Musketeer
Executioner
Executioner Musketeer Ram Rider
Musketeer Executioner
Executioner Ram Rider
Ram Rider
Musketeer Night Witch
Musketeer Ram Rider
Musketeer Executioner
Musketeer Executioner
Musketeer
Musketeer
Musketeer Executioner
Musketeer Executioner
Night Witch
Musketeer Executioner
Musketeer Night Witch
Musketeer
Musketeer
Executioner
Musketeer Executioner Ram Rider
Musketeer Ram Rider
Musketeer
Musketeer Executioner Night Witch
Musketeer
Night Witch
Musketeer Night Witch
Musketeer Night Witch
Musketeer Executioner Ram Rider
Musketeer Executioner
Musketeer Executioner Skeleton King
Musketeer Executioner
Musketeer Skeleton King
Musketeer Executioner
Musketeer Executioner

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