My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Battle Ram Skeleton Army
Zap
Battle Ram Inferno Tower Skeleton Army
Barbarian Barrel
Battle Ram Inferno Tower Wizard Skeleton Army
The Log
Battle Ram Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Battle Ram Wizard Skeleton Army
Fireball
Battle Ram Inferno Tower Wizard Skeleton Army
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Battle Ram Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Rocket Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Skeleton Army Battle Ram Inferno Tower Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Skeleton Army Battle Ram

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Mirror
Inferno Tower
Wizard
Rage Mega Knight
Rocket
Mirror
Mirror
Battle Ram Rocket Skeleton Army
Rage
Wizard
Skeleton Army
Mirror
Mega Knight
Wizard

Defense Synergies 2 5

Battle Ram
Inferno Tower
Skeleton Army Mirror Mega Knight
Wizard
Skeleton Army Mega Knight
Rocket
Mirror
Skeleton Army Inferno Tower Mega Knight
Rage
Skeleton Army
Inferno Tower Mirror Wizard
Mega Knight
Inferno Tower Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Wizard
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Rocket Skeleton Army Mega Knight
Inferno Tower Skeleton Army Mega Knight
Rocket Skeleton Army Mega Knight
Skeleton Army Mega Knight
Inferno Tower Rocket Wizard
Rocket Inferno Tower Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower Mega Knight
Skeleton Army Wizard Mega Knight
Inferno Tower Wizard
Inferno Tower Skeleton Army Mega Knight Wizard Rocket
Wizard Rocket Skeleton Army Mega Knight
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Rocket Skeleton Army Mega Knight
Wizard Mega Knight Inferno Tower Skeleton Army
Mega Knight Wizard Skeleton Army
Wizard Mega Knight
Inferno Tower
Wizard Skeleton Army Mega Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower
Wizard Rocket Mega Knight
Skeleton Army Mega Knight Inferno Tower Rocket
Rocket Skeleton Army Mega Knight Inferno Tower
Inferno Tower Skeleton Army Mega Knight
Wizard Rocket
Rocket Skeleton Army Inferno Tower
Inferno Tower Mega Knight Skeleton Army
Rocket Mega Knight Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Mega Knight Inferno Tower
Rocket Skeleton Army Mega Knight
Rocket Skeleton Army Mega Knight Inferno Tower Wizard
Wizard Skeleton Army Mega Knight
Inferno Tower Skeleton Army Rocket
Mega Knight Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Wizard Rocket Mega Knight
Wizard Rocket
Wizard
Wizard
Wizard
Rocket
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard
Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Wizard Mega Knight
Rocket Wizard Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket
Wizard Mega Knight
Wizard
Wizard Mega Knight
Rocket
Wizard
Rocket Wizard
Wizard Rocket Mega Knight
Rocket
Mega Knight
Rocket Wizard
Rocket Skeleton Army
Rocket Wizard
Wizard Rocket Mega Knight
Wizard
Rocket
Mega Knight
Rocket
Rocket
Rocket Mega Knight

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