My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Mini P.E.K.K.A Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Bandit
Giant Snowball
Skeletons Cannon Dart Goblin Battle Ram
Zap
Skeletons Cannon Dart Goblin Battle Ram Bandit
Barbarian Barrel
Skeletons Electro Spirit Cannon Dart Goblin Battle Ram Bandit
The Log
Skeletons Electro Spirit Cannon Dart Goblin Mini P.E.K.K.A Battle Ram Bandit
Earthquake
Skeletons Cannon
Arrows
Skeletons Electro Spirit Dart Goblin
Royal Delivery
Skeletons Electro Spirit Dart Goblin Mini P.E.K.K.A Battle Ram Bandit
Fireball
Cannon Dart Goblin Battle Ram Bandit
Poison
Cannon Dart Goblin
Lightning
Cannon Mini P.E.K.K.A Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Cannon Dart Goblin Bandit Fireball Mini P.E.K.K.A Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Cannon Dart Goblin

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Battle Ram Bandit
Cannon
Dart Goblin
Battle Ram Bandit
Fireball
Electro Spirit Battle Ram
Mini P.E.K.K.A
Battle Ram
Bandit Electro Spirit Dart Goblin Fireball
Bandit
Battle Ram Electro Spirit Dart Goblin

Defense Synergies 2 11

Skeletons
Cannon Dart Goblin Electro Spirit Mini P.E.K.K.A Bandit
Electro Spirit
Skeletons
Cannon
Skeletons Dart Goblin Fireball Mini P.E.K.K.A Bandit
Dart Goblin
Skeletons Cannon Mini P.E.K.K.A Bandit
Fireball
Cannon Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Skeletons Cannon Dart Goblin Fireball
Battle Ram
Bandit
Skeletons Cannon Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Fireball
Mini P.E.K.K.A Skeletons Cannon Dart Goblin Bandit
Cannon Mini P.E.K.K.A Skeletons Dart Goblin Bandit
Cannon Mini P.E.K.K.A Skeletons Dart Goblin Bandit
Fireball Mini P.E.K.K.A
Fireball Skeletons Electro Spirit Cannon Dart Goblin Bandit
Dart Goblin Electro Spirit Cannon Fireball
Electro Spirit Cannon Dart Goblin Fireball Bandit
Cannon Mini P.E.K.K.A Skeletons
Skeletons Cannon Dart Goblin Mini P.E.K.K.A Bandit
Dart Goblin Skeletons Electro Spirit Cannon Fireball Bandit
Dart Goblin Fireball
Cannon Mini P.E.K.K.A Skeletons Fireball Bandit
Fireball Electro Spirit Cannon Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Bandit
Cannon Fireball Mini P.E.K.K.A Bandit
Skeletons Cannon Fireball Mini P.E.K.K.A
Cannon Fireball Electro Spirit Dart Goblin Bandit
Electro Spirit Cannon Dart Goblin Fireball Bandit
Mini P.E.K.K.A Cannon Dart Goblin
Electro Spirit Cannon Dart Goblin Fireball Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball Bandit
Fireball Bandit Mini P.E.K.K.A
Bandit Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A Fireball Bandit
Skeletons Cannon Mini P.E.K.K.A Bandit
Fireball Skeletons Electro Spirit Dart Goblin
Mini P.E.K.K.A Skeletons Dart Goblin Fireball Bandit
Mini P.E.K.K.A
Skeletons Electro Spirit Fireball Mini P.E.K.K.A Bandit
Skeletons Cannon Dart Goblin
Dart Goblin Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Skeletons Cannon Fireball Bandit
Cannon Dart Goblin Fireball
Skeletons Electro Spirit Dart Goblin Fireball Mini P.E.K.K.A
Electro Spirit Cannon Dart Goblin Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Bandit
Fireball Dart Goblin Bandit
Dart Goblin Fireball Bandit
Dart Goblin Fireball
Fireball
Fireball Electro Spirit Dart Goblin
Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin Bandit
Fireball Mini P.E.K.K.A
Dart Goblin Fireball Bandit
Fireball Dart Goblin
Dart Goblin Fireball Bandit
Dart Goblin Fireball Bandit
Dart Goblin Fireball
Dart Goblin Fireball Bandit
Dart Goblin Fireball Bandit
Fireball
Mini P.E.K.K.A
Dart Goblin Fireball Mini P.E.K.K.A Bandit
Dart Goblin Fireball
Fireball
Fireball
Fireball
Electro Spirit Fireball
Fireball Dart Goblin Bandit
Fireball Bandit
Fireball Dart Goblin Bandit
Dart Goblin Fireball
Electro Spirit Dart Goblin Fireball
Fireball Mini P.E.K.K.A
Dart Goblin Fireball Bandit
Electro Spirit Fireball
Fireball
Electro Spirit Dart Goblin Fireball Bandit
Fireball Dart Goblin
Fireball
Fireball Dart Goblin Mini P.E.K.K.A
Dart Goblin Fireball
Fireball
Dart Goblin
Electro Spirit Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Bandit

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