My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Battle Ram Hog Rider Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Hog Rider Guards Miner Phoenix
Giant Snowball
Minion Horde Battle Ram Hog Rider Guards Miner
Zap
Minion Horde Battle Ram Guards
Barbarian Barrel
Battle Ram Guards
The Log
Mini P.E.K.K.A Battle Ram Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Minion Horde Guards
Royal Delivery
Minion Horde Mini P.E.K.K.A Battle Ram Hog Rider Guards Miner
Fireball
Minion Horde Battle Ram Hog Rider
Poison
Minion Horde Guards Phoenix
Lightning
Mini P.E.K.K.A Battle Ram Phoenix
Rocket
Minion Horde Hog Rider Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Guards Miner Mini P.E.K.K.A Battle Ram Hog Rider Phoenix Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Earthquake Guards Miner Mini P.E.K.K.A

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Battle Ram Hog Rider
Earthquake
Hog Rider Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Earthquake Hog Rider
Battle Ram
Minion Horde Earthquake
Hog Rider
Earthquake Minion Horde Mini P.E.K.K.A Guards
Guards
Miner Hog Rider
Miner
Minion Horde Guards
Phoenix

Defense Synergies 0 2

Minion Horde
Earthquake
Mini P.E.K.K.A
Mini P.E.K.K.A
Earthquake Guards
Battle Ram
Hog Rider
Guards
Mini P.E.K.K.A
Miner
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minion Horde
Minion Horde Mini P.E.K.K.A Phoenix
Minion Horde Mini P.E.K.K.A
Minion Horde Mini P.E.K.K.A Guards Phoenix
Earthquake Mini P.E.K.K.A
Earthquake Guards
Minion Horde Phoenix
Earthquake Phoenix
Minion Horde Mini P.E.K.K.A Phoenix
Guards Minion Horde Mini P.E.K.K.A Miner Phoenix
Minion Horde Guards Earthquake
Minion Horde Phoenix
Minion Horde Mini P.E.K.K.A Earthquake Guards
Minion Horde Earthquake Mini P.E.K.K.A Guards
Mini P.E.K.K.A Minion Horde Phoenix
Minion Horde Mini P.E.K.K.A
Minion Horde Mini P.E.K.K.A
Minion Horde Guards
Earthquake Guards
Mini P.E.K.K.A Phoenix
Minion Horde Earthquake Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Mini P.E.K.K.A Miner Phoenix
Guards Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Guards Minion Horde Phoenix
Minion Horde Mini P.E.K.K.A Guards Phoenix
Minion Horde
Mini P.E.K.K.A Guards Minion Horde Phoenix
Mini P.E.K.K.A Minion Horde Phoenix
Minion Horde Mini P.E.K.K.A Phoenix
Minion Horde Guards Phoenix
Minion Horde Mini P.E.K.K.A Guards Phoenix
Guards Phoenix
Mini P.E.K.K.A Minion Horde Guards
Minion Horde
Guards Phoenix Minion Horde Mini P.E.K.K.A
Minion Horde Earthquake Mini P.E.K.K.A Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Minion Horde Guards
Miner
Earthquake Minion Horde Miner
Earthquake Guards
Minion Horde Earthquake
Minion Horde
Minion Horde Earthquake
Earthquake
Miner
Minion Horde Mini P.E.K.K.A Guards
Miner Minion Horde Earthquake
Earthquake Miner
Earthquake Minion Horde
Earthquake
Earthquake Minion Horde
Earthquake Minion Horde
Earthquake
Minion Horde Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A
Earthquake Miner
Minion Horde Earthquake
Earthquake Minion Horde
Earthquake
Minion Horde
Miner Earthquake
Miner
Miner
Minion Horde
Minion Horde Guards
Minion Horde Mini P.E.K.K.A
Minion Horde Earthquake Miner
Minion Horde
Minion Horde
Earthquake
Minion Horde Earthquake Guards
Miner Minion Horde Mini P.E.K.K.A
Earthquake
Minion Horde
Minion Horde Guards
Miner

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