My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Zappies Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Barbarians Musketeer Zappies Royal Hogs
Zap
Zappies Royal Hogs
Barbarian Barrel
Barbarians Musketeer Valkyrie Zappies Wizard Royal Hogs Royal Ghost
The Log
Barbarians Musketeer Zappies Royal Hogs
Earthquake
Barbarians Zappies Royal Hogs
Arrows
Zappies Royal Hogs
Royal Delivery
Barbarians Musketeer Valkyrie Zappies Wizard Royal Hogs Royal Ghost
Fireball
Barbarians Musketeer Zappies Wizard Royal Hogs
Poison
Barbarians Musketeer Zappies Wizard Royal Hogs
Lightning
Musketeer Valkyrie Wizard
Rocket
Barbarians Musketeer Valkyrie Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Royal Ghost Musketeer Valkyrie Zappies Barbarians Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Royal Ghost Musketeer Valkyrie

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Musketeer
Valkyrie Royal Hogs Royal Ghost
Valkyrie
Musketeer Zappies Wizard Royal Hogs Royal Ghost
Zappies
Valkyrie Royal Hogs Rage Royal Ghost
Wizard
Valkyrie Royal Hogs Rage Royal Ghost
Royal Hogs
Musketeer Valkyrie Zappies Wizard
Rage
Zappies Wizard
Royal Ghost
Musketeer Valkyrie Zappies Wizard

Defense Synergies 1 6

Barbarians
Zappies
Musketeer
Valkyrie Zappies Royal Ghost
Valkyrie
Musketeer Zappies Wizard
Zappies
Barbarians Musketeer Valkyrie
Wizard
Valkyrie Royal Ghost
Royal Hogs
Rage
Royal Ghost
Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Zappies Wizard
Barbarians Musketeer Valkyrie Zappies
Barbarians Musketeer Valkyrie Zappies
Barbarians Musketeer Valkyrie Zappies
Barbarians Valkyrie
Musketeer Valkyrie Zappies Royal Ghost
Musketeer Zappies Wizard
Barbarians Musketeer Valkyrie
Barbarians Zappies Musketeer
Barbarians Musketeer Valkyrie Zappies Royal Ghost
Barbarians Valkyrie Musketeer Zappies Wizard Royal Ghost
Musketeer Zappies Wizard
Barbarians Musketeer Valkyrie Zappies Wizard
Valkyrie Wizard Barbarians Zappies Royal Ghost
Barbarians Zappies
Barbarians Zappies
Barbarians Wizard Musketeer Valkyrie Zappies
Barbarians Musketeer Valkyrie Zappies Wizard Royal Ghost
Valkyrie Wizard Barbarians Musketeer Zappies Royal Ghost
Barbarians Musketeer Zappies
Valkyrie Wizard Royal Ghost Barbarians Musketeer Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zappies Royal Ghost
Musketeer Valkyrie Wizard Royal Ghost
Barbarians Zappies Musketeer Valkyrie
Valkyrie Barbarians Musketeer Zappies
Barbarians Musketeer Valkyrie Zappies
Wizard Musketeer Zappies
Barbarians Musketeer Valkyrie Zappies
Barbarians Valkyrie Zappies
Barbarians Valkyrie Zappies
Barbarians Musketeer Zappies
Barbarians Musketeer Valkyrie Zappies
Barbarians Valkyrie
Barbarians Valkyrie Zappies Wizard
Wizard Barbarians Musketeer Valkyrie Zappies
Barbarians Zappies Musketeer Valkyrie
Valkyrie Barbarians Musketeer Zappies Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Royal Ghost
Musketeer Royal Ghost
Barbarians Musketeer Valkyrie
Wizard Valkyrie
Wizard Musketeer
Musketeer Wizard
Wizard
Wizard
Musketeer
Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer
Musketeer
Musketeer
Musketeer Wizard
Musketeer Wizard
Musketeer Wizard
Valkyrie Wizard
Musketeer
Wizard
Musketeer
Barbarians Musketeer
Valkyrie Wizard
Musketeer Wizard Royal Ghost
Musketeer Wizard
Musketeer
Musketeer Wizard
Musketeer Zappies Wizard
Musketeer Wizard
Zappies
Wizard
Barbarians Musketeer Zappies
Musketeer Zappies Wizard
Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer
Musketeer Zappies
Musketeer Zappies
Musketeer Royal Ghost

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