My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Inferno Dragon Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Witch Inferno Dragon Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Inferno Dragon
Giant Snowball
Furnace Guards Witch Inferno Dragon Little Prince
Zap
Royal Giant Furnace Guards Witch Inferno Dragon Little Prince
Barbarian Barrel
Furnace Guards Witch Little Prince
The Log
Royal Giant Furnace Guards Witch Little Prince
Earthquake
Furnace Guards Witch
Arrows
Furnace Guards Witch Little Prince
Royal Delivery
Guards Witch Inferno Dragon Mother Witch Little Prince
Fireball
Furnace Witch Inferno Dragon Mother Witch Little Prince
Poison
Furnace Guards Witch Mother Witch Little Prince
Lightning
Furnace Witch Inferno Dragon Mother Witch Little Prince
Rocket
Furnace Witch Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Little Prince Furnace Inferno Dragon Mother Witch Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Little Prince Furnace

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mother Witch
Royal Giant
Arrows Furnace Mother Witch Guards Witch
Furnace
Royal Giant
Guards
Royal Giant
Witch
Royal Giant
Inferno Dragon
Mother Witch
Royal Giant Arrows
Little Prince

Defense Synergies 0 6

Arrows
Furnace Mother Witch Little Prince
Royal Giant
Furnace
Arrows Guards
Guards
Furnace Witch Mother Witch
Witch
Guards
Inferno Dragon
Mother Witch
Arrows Guards
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Furnace Witch
Furnace Witch Inferno Dragon
Witch Inferno Dragon Furnace Guards
Arrows
Arrows Furnace Guards Mother Witch
Furnace Inferno Dragon Arrows Witch Little Prince
Arrows
Witch Inferno Dragon Furnace
Guards Little Prince
Guards Witch Mother Witch Arrows Furnace
Arrows Inferno Dragon Furnace Witch
Furnace Guards Witch
Arrows Furnace Guards Witch
Inferno Dragon Furnace
Furnace Inferno Dragon
Arrows Furnace Witch
Arrows Furnace Guards Witch Little Prince
Arrows Furnace Witch Guards Inferno Dragon Mother Witch Little Prince
Inferno Dragon
Arrows Furnace Guards Witch Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace Witch
Arrows Inferno Dragon
Guards Furnace Witch
Guards
Guards Witch Inferno Dragon
Arrows Furnace Mother Witch Witch
Guards Furnace Witch
Inferno Dragon
Witch Inferno Dragon
Witch Guards Inferno Dragon
Inferno Dragon Guards Witch
Arrows Guards
Guards Witch
Furnace Witch
Guards Witch Furnace Inferno Dragon Little Prince
Arrows Witch Inferno Dragon Mother Witch
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows
Arrows Guards
Arrows Furnace
Arrows Mother Witch Furnace Witch
Arrows Furnace Witch
Arrows
Arrows
Guards
Arrows
Arrows
Arrows
Arrows Furnace
Arrows Furnace Witch
Arrows Furnace
Arrows
Arrows
Arrows Witch Mother Witch Little Prince
Arrows
Arrows
Arrows Mother Witch Furnace Witch Little Prince
Witch Inferno Dragon
Arrows Witch
Arrows Witch
Arrows
Arrows Furnace Witch Mother Witch Little Prince
Guards Witch
Arrows
Arrows
Arrows
Guards Witch
Arrows Witch
Arrows
Arrows
Arrows
Guards Witch
Witch
Witch Little Prince

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