My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Battle Ram Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram Flying Machine Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Battle Ram Wall Breakers Guards
Giant Snowball
Bats Battle Ram Flying Machine Wall Breakers Guards
Zap
Bats Firecracker Royal Giant Battle Ram Flying Machine Wall Breakers Guards
Barbarian Barrel
Firecracker Battle Ram Wall Breakers Guards
The Log
Firecracker Royal Giant Battle Ram Wall Breakers Guards
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Flying Machine Wall Breakers Guards
Royal Delivery
Bats Firecracker Battle Ram Flying Machine Wall Breakers Guards
Fireball
Firecracker Battle Ram Flying Machine Wall Breakers
Poison
Bats Firecracker Flying Machine Guards
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Rage Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Rage Firecracker Guards Battle Ram Flying Machine Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers Rage Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Firecracker Battle Ram Flying Machine Wall Breakers Rage
Firecracker
Royal Giant Bats Battle Ram Flying Machine Wall Breakers
Royal Giant
Bats Firecracker Flying Machine Guards
Battle Ram
Bats Firecracker Flying Machine Wall Breakers
Flying Machine
Bats Firecracker Royal Giant Battle Ram
Wall Breakers
Bats Firecracker Battle Ram
Rage
Bats
Guards
Royal Giant

Defense Synergies 0 4

Bats
Firecracker
Firecracker
Bats Flying Machine Guards
Royal Giant
Battle Ram
Flying Machine
Firecracker Guards
Wall Breakers
Rage
Guards
Firecracker Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine
Bats Firecracker Flying Machine
Bats
Bats Firecracker Guards
Firecracker
Bats Firecracker Flying Machine Guards
Bats Firecracker Flying Machine
Flying Machine
Guards Firecracker
Bats Guards Firecracker Flying Machine
Bats Firecracker Flying Machine
Bats Flying Machine Guards
Bats Firecracker Guards
Bats Firecracker
Bats Firecracker Flying Machine Guards
Bats Firecracker Flying Machine Guards
Bats Firecracker Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Firecracker Flying Machine
Guards Bats
Guards Bats
Guards
Firecracker Bats Flying Machine
Guards Bats Flying Machine
Bats Firecracker Flying Machine
Guards
Bats Flying Machine Guards
Guards
Guards
Firecracker Flying Machine
Guards Bats Firecracker Flying Machine
Bats Firecracker Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine Guards
Firecracker Flying Machine
Flying Machine
Firecracker Flying Machine Guards
Firecracker
Firecracker Bats Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine
Bats Guards
Firecracker Flying Machine
Firecracker Flying Machine
Flying Machine Firecracker
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine
Bats
Firecracker Flying Machine
Firecracker Flying Machine
Flying Machine
Firecracker
Firecracker Flying Machine
Flying Machine
Firecracker
Bats Firecracker Flying Machine
Bats Firecracker Flying Machine Guards
Firecracker
Firecracker
Bats Flying Machine Guards
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine
Bats Firecracker Flying Machine Guards
Firecracker Bats Flying Machine
Firecracker Flying Machine

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