My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Executioner Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Fisherman Inferno Dragon
Giant Snowball
Fire Spirit Archers Fisherman Inferno Dragon
Zap
Fire Spirit Archers Royal Giant Fisherman Inferno Dragon
Barbarian Barrel
Fire Spirit Archers Executioner
The Log
Fire Spirit Archers Royal Giant Fisherman
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Executioner Fisherman Inferno Dragon
Fireball
Archers Executioner Fisherman Inferno Dragon
Poison
Archers Executioner Fisherman
Lightning
Executioner Fisherman Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Tornado Fisherman Inferno Dragon Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Fisherman Inferno Dragon
Archers
Royal Giant Fisherman Inferno Dragon
Royal Giant
Fire Spirit Fisherman Archers Tornado Executioner The Log
Tornado
Executioner Royal Giant The Log
Executioner
Tornado Royal Giant The Log
The Log
Royal Giant Tornado Executioner Fisherman
Fisherman
Royal Giant Fire Spirit Archers The Log
Inferno Dragon
Fire Spirit Archers

Defense Synergies 1 10

Fire Spirit
Tornado The Log
Archers
Tornado The Log Fisherman
Royal Giant
Tornado
Executioner Fire Spirit Archers The Log Inferno Dragon
Executioner
Tornado The Log
The Log
Fire Spirit Archers Tornado Executioner Fisherman Inferno Dragon
Fisherman
Archers The Log
Inferno Dragon
Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Inferno Dragon Executioner The Log Fisherman
Tornado Fisherman Fire Spirit Archers Executioner Inferno Dragon
Inferno Dragon Fisherman
Tornado The Log
Tornado The Log Fire Spirit Archers Executioner
Tornado Inferno Dragon Fire Spirit Archers Executioner
The Log
Inferno Dragon Tornado Fisherman
Tornado Fire Spirit Archers Fisherman
Archers Executioner Tornado The Log Fisherman
Executioner Inferno Dragon Archers Tornado
Fire Spirit The Log
Fire Spirit Executioner Tornado The Log
Inferno Dragon
Tornado The Log Fisherman Inferno Dragon
Tornado Executioner Fisherman
Fire Spirit Archers Tornado Executioner The Log Fisherman
Tornado Executioner The Log Fire Spirit Archers Fisherman Inferno Dragon
Tornado Fisherman Inferno Dragon
Fire Spirit Archers Executioner The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fisherman
Archers Executioner The Log Fisherman Inferno Dragon
The Log Fisherman
Tornado The Log Fisherman
Executioner Fisherman Inferno Dragon
Fire Spirit Executioner Archers Tornado
Archers
Fisherman Inferno Dragon
Tornado The Log Inferno Dragon
Inferno Dragon
Inferno Dragon
Tornado The Log
Executioner
Archers Executioner
Archers Tornado Executioner The Log Fisherman Inferno Dragon
Executioner Archers The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Executioner The Log Fisherman
The Log
The Log
Executioner Fire Spirit The Log
Executioner Fire Spirit Tornado
Fire Spirit Archers Tornado Executioner The Log
The Log Fire Spirit Tornado Executioner
The Log Tornado Fisherman
Fire Spirit Tornado Fisherman
Tornado The Log Fisherman
Fire Spirit Archers Tornado Executioner
Fire Spirit Executioner The Log Fisherman
Fisherman
The Log Fisherman
Executioner The Log
Executioner The Log
Tornado
Fisherman
Fire Spirit Archers Executioner The Log Fisherman
Fire Spirit Tornado The Log
The Log
Tornado
Tornado The Log Fisherman
The Log
Tornado The Log Fire Spirit Executioner
Fisherman Inferno Dragon
The Log Tornado Executioner Fisherman
Tornado The Log Fisherman
Tornado The Log Fisherman
Fire Spirit Archers Tornado Executioner
The Log
The Log
Fire Spirit Archers
Fire Spirit Archers Tornado Executioner
The Log
Executioner
The Log Executioner
Tornado
Executioner
Tornado The Log
Tornado Executioner
Tornado Executioner The Log

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