My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Princess Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Valkyrie Witch Prince Princess Inferno Dragon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Prince Princess Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Prince Inferno Dragon
Giant Snowball
Skeleton Barrel Witch Princess Inferno Dragon
Zap
Skeleton Barrel Firecracker Witch Prince Princess Inferno Dragon
Barbarian Barrel
Skeleton Barrel Firecracker Valkyrie Witch Princess
The Log
Skeleton Barrel Firecracker Witch Prince Princess
Earthquake
Firecracker Witch
Arrows
Skeleton Barrel Firecracker Witch Princess
Royal Delivery
Skeleton Barrel Firecracker Valkyrie Witch Prince Princess Inferno Dragon
Fireball
Skeleton Barrel Firecracker Witch Princess Inferno Dragon
Poison
Skeleton Barrel Firecracker Witch Princess
Lightning
Valkyrie Witch Prince Inferno Dragon Archer Queen
Rocket
Valkyrie Witch Prince Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Prince Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Firecracker Princess Valkyrie Inferno Dragon Witch Prince Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Firecracker Princess Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Valkyrie Witch Prince Princess Inferno Dragon
Firecracker
Skeleton Barrel Valkyrie Prince Princess Inferno Dragon
Valkyrie
Prince Skeleton Barrel Firecracker Witch Archer Queen
Witch
Skeleton Barrel Valkyrie Prince
Prince
Valkyrie Skeleton Barrel Firecracker Witch Princess
Princess
Skeleton Barrel Firecracker Prince
Inferno Dragon
Skeleton Barrel Firecracker
Archer Queen
Valkyrie

Defense Synergies 1 7

Skeleton Barrel
Firecracker
Valkyrie Prince Princess
Valkyrie
Firecracker Witch Prince Princess Archer Queen
Witch
Valkyrie Prince
Prince
Firecracker Valkyrie Witch
Princess
Firecracker Valkyrie
Inferno Dragon
Archer Queen
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Valkyrie
Inferno Dragon Firecracker Valkyrie Witch Prince
Witch Prince Valkyrie Inferno Dragon
Witch Prince Inferno Dragon Firecracker Valkyrie
Firecracker Valkyrie Prince Princess
Firecracker Valkyrie
Inferno Dragon Firecracker Witch Princess
Skeleton Barrel Valkyrie
Witch Inferno Dragon Prince Princess Archer Queen
Firecracker Valkyrie Prince
Valkyrie Witch Firecracker Princess
Inferno Dragon Firecracker Witch Princess
Prince Valkyrie Witch
Valkyrie Firecracker Witch Prince Princess
Inferno Dragon Prince
Prince Inferno Dragon
Firecracker Valkyrie Witch Prince
Firecracker Valkyrie Witch Prince
Valkyrie Witch Firecracker Princess Inferno Dragon
Prince Inferno Dragon
Valkyrie Firecracker Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Prince
Skeleton Barrel Firecracker Valkyrie Prince Inferno Dragon
Valkyrie Witch Prince
Valkyrie Prince
Valkyrie Witch Prince Inferno Dragon
Firecracker Skeleton Barrel Witch Princess
Prince Valkyrie Witch
Valkyrie Prince Inferno Dragon
Firecracker Valkyrie Witch Prince Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Valkyrie Witch Prince
Valkyrie Prince Archer Queen
Prince Valkyrie Witch
Firecracker Valkyrie Witch Princess
Witch Firecracker Valkyrie Prince Inferno Dragon Archer Queen
Valkyrie Firecracker Witch Princess Inferno Dragon Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Princess Firecracker Valkyrie
Firecracker Skeleton Barrel Princess
Skeleton Barrel
Skeleton Barrel Firecracker Valkyrie Prince
Firecracker Valkyrie
Firecracker Skeleton Barrel Witch Princess
Firecracker Witch Princess
Skeleton Barrel Firecracker Princess
Skeleton Barrel Firecracker
Prince
Firecracker Skeleton Barrel Valkyrie Prince Princess
Firecracker Princess Archer Queen
Skeleton Barrel Firecracker Princess
Skeleton Barrel Firecracker Princess
Princess Skeleton Barrel Firecracker Prince
Skeleton Barrel Firecracker Witch Princess
Skeleton Barrel Firecracker Princess
Skeleton Barrel Firecracker Prince Princess
Skeleton Barrel Firecracker Valkyrie Witch Princess
Prince
Princess
Prince
Skeleton Barrel
Firecracker Valkyrie Witch Princess
Witch Inferno Dragon
Firecracker Skeleton Barrel Witch Princess
Skeleton Barrel Witch Prince Princess
Skeleton Barrel Firecracker
Firecracker Witch Princess
Skeleton Barrel Firecracker Witch
Firecracker Princess
Prince
Firecracker Princess
Skeleton Barrel Witch Prince Princess
Firecracker Witch Princess Archer Queen
Firecracker Valkyrie Prince Princess
Skeleton Barrel Firecracker Princess
Archer Queen
Firecracker Prince Archer Queen
Firecracker Witch Princess Archer Queen
Firecracker Witch Princess Archer Queen
Skeleton Barrel Firecracker Witch Prince Princess Archer Queen

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: