My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch Balloon Giant Skeleton Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Balloon Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Balloon Giant Skeleton Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon Giant Skeleton
Giant Snowball
Witch Balloon Princess Lumberjack
Zap
Witch Balloon Princess
Barbarian Barrel
Elixir Golem Wizard Witch Giant Skeleton Princess Lumberjack
The Log
Elixir Golem Mini P.E.K.K.A Witch Giant Skeleton Princess Lumberjack
Earthquake
Elixir Golem Witch
Arrows
Witch Princess
Royal Delivery
Elixir Golem Mini P.E.K.K.A Wizard Witch Balloon Giant Skeleton Princess Lumberjack
Fireball
Elixir Golem Wizard Witch Balloon Princess Lumberjack
Poison
Elixir Golem Wizard Witch Balloon Princess
Lightning
Mini P.E.K.K.A Wizard Witch Balloon Lumberjack
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Princess Mini P.E.K.K.A Lumberjack Wizard Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Princess Mini P.E.K.K.A Lumberjack

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Mini P.E.K.K.A Wizard Witch Balloon Lumberjack
Mini P.E.K.K.A
Elixir Golem Wizard Giant Skeleton Princess Lumberjack
Wizard
Elixir Golem Mini P.E.K.K.A Balloon Giant Skeleton Lumberjack
Witch
Elixir Golem Giant Skeleton Lumberjack
Balloon
Lumberjack Elixir Golem Wizard Giant Skeleton Princess
Giant Skeleton
Mini P.E.K.K.A Wizard Witch Balloon Princess Lumberjack
Princess
Mini P.E.K.K.A Balloon Giant Skeleton
Lumberjack
Balloon Elixir Golem Mini P.E.K.K.A Wizard Witch Giant Skeleton

Defense Synergies 0 9

Elixir Golem
Mini P.E.K.K.A
Wizard Witch Princess
Wizard
Mini P.E.K.K.A Giant Skeleton Lumberjack
Witch
Mini P.E.K.K.A Giant Skeleton Lumberjack
Balloon
Giant Skeleton
Wizard Witch Princess Lumberjack
Princess
Mini P.E.K.K.A Giant Skeleton
Lumberjack
Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Lumberjack Witch
Mini P.E.K.K.A Witch Lumberjack Giant Skeleton
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Giant Skeleton Princess Lumberjack
Lumberjack
Wizard Witch Princess
Giant Skeleton
Mini P.E.K.K.A Witch Princess Lumberjack
Mini P.E.K.K.A Giant Skeleton Lumberjack
Witch Wizard Giant Skeleton Princess Lumberjack
Wizard Witch Princess
Mini P.E.K.K.A Lumberjack Wizard Witch Giant Skeleton
Wizard Mini P.E.K.K.A Witch Princess Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Mini P.E.K.K.A Witch Lumberjack
Wizard Witch Lumberjack
Wizard Witch Giant Skeleton Princess Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Mini P.E.K.K.A Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Witch Giant Skeleton
Mini P.E.K.K.A Wizard Lumberjack
Giant Skeleton Lumberjack Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton Mini P.E.K.K.A Witch Lumberjack
Wizard Witch Princess
Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Wizard Witch Lumberjack
Wizard Witch Princess
Witch Mini P.E.K.K.A Giant Skeleton Lumberjack
Mini P.E.K.K.A Wizard Witch Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton
Princess
Giant Skeleton
Giant Skeleton
Wizard
Wizard Witch Princess
Wizard Witch Princess
Wizard Princess
Wizard
Mini P.E.K.K.A Lumberjack
Wizard Princess
Wizard Princess
Princess
Princess
Princess
Wizard Witch Princess
Wizard Princess
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Princess
Wizard Witch Princess
Giant Skeleton
Wizard Princess
Wizard Witch Princess
Witch
Wizard Witch Princess
Wizard Witch Princess
Wizard Witch Princess
Wizard Witch
Mini P.E.K.K.A
Wizard
Princess
Giant Skeleton
Wizard Princess
Witch Princess
Wizard Witch Princess
Mini P.E.K.K.A Wizard Princess Lumberjack
Wizard Princess
Giant Skeleton
Witch Giant Skeleton Princess
Witch Princess
Witch Giant Skeleton Princess

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