My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Valkyrie Wizard Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Bomber Baby Dragon Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Elixir Golem Valkyrie Wizard Witch
The Log
Bomber Elixir Golem Witch
Earthquake
Bomber Elixir Golem Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Elixir Golem Valkyrie Wizard Baby Dragon Witch P.E.K.K.A
Fireball
Bomber Elixir Golem Wizard Baby Dragon Witch
Poison
Bomber Elixir Golem Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Elixir Golem Valkyrie Baby Dragon Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Elixir Golem Valkyrie

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Valkyrie Baby Dragon P.E.K.K.A
Arrows
P.E.K.K.A Elixir Golem
Elixir Golem
Bomber Arrows Wizard Baby Dragon Witch
Valkyrie
Bomber Wizard Baby Dragon Witch P.E.K.K.A
Wizard
Elixir Golem Valkyrie P.E.K.K.A
Baby Dragon
Bomber Elixir Golem Valkyrie Witch P.E.K.K.A
Witch
Elixir Golem Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A
Arrows Bomber Valkyrie Wizard Baby Dragon Witch

Defense Synergies 0 11

Bomber
Valkyrie P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A
Elixir Golem
Valkyrie
Bomber Arrows Wizard Baby Dragon Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Baby Dragon
Valkyrie Witch P.E.K.K.A
Witch
Valkyrie Baby Dragon
P.E.K.K.A
Bomber Arrows Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard Baby Dragon
P.E.K.K.A Bomber Valkyrie Witch
Witch P.E.K.K.A Bomber Valkyrie
Witch P.E.K.K.A Bomber Valkyrie
Bomber Arrows Valkyrie P.E.K.K.A
Arrows Bomber Valkyrie Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Valkyrie Baby Dragon P.E.K.K.A
Witch P.E.K.K.A
Bomber Valkyrie
Valkyrie Witch Bomber Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Witch
P.E.K.K.A Bomber Valkyrie Wizard Witch
Bomber Valkyrie Wizard Arrows Baby Dragon Witch P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Wizard Bomber Arrows Valkyrie Witch P.E.K.K.A
Arrows Bomber Valkyrie Wizard Baby Dragon Witch
Arrows Valkyrie Wizard Baby Dragon Witch Bomber
P.E.K.K.A
Bomber Valkyrie Wizard Arrows Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A
Bomber Arrows Valkyrie Wizard Baby Dragon
P.E.K.K.A Valkyrie Witch
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie Witch
Arrows Wizard Baby Dragon Witch
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie Wizard Witch
Wizard Bomber Valkyrie Baby Dragon Witch
Witch Bomber Valkyrie Baby Dragon P.E.K.K.A
Arrows Valkyrie Bomber Wizard Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Bomber Wizard Arrows Valkyrie Baby Dragon
Arrows Wizard Baby Dragon Witch
Bomber Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Bomber Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows
Bomber
Bomber Arrows Wizard Baby Dragon
Bomber Arrows Valkyrie Wizard Baby Dragon Witch
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Bomber Valkyrie Wizard Baby Dragon Witch
Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Wizard Witch
Bomber Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Witch
Arrows Wizard Baby Dragon Witch
Arrows
Valkyrie Wizard Baby Dragon
Arrows Bomber Wizard Baby Dragon
Arrows
P.E.K.K.A
Baby Dragon Witch
Witch
Baby Dragon Witch

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