My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Missing cards in your collection

Little Prince Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Dark Prince P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Battle Ram Dark Prince P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Dark Prince
Giant Snowball
Goblins Spear Goblins Battle Ram
Zap
Goblins Spear Goblins Battle Ram Dark Prince
Barbarian Barrel
Goblins Spear Goblins Battle Ram Dark Prince Royal Ghost
The Log
Goblins Spear Goblins Battle Ram Dark Prince
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Battle Ram Dark Prince P.E.K.K.A Royal Ghost
Fireball
Battle Ram
Poison
Spear Goblins
Lightning
Battle Ram Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Dark Prince Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins The Log Royal Ghost Battle Ram Dark Prince Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins The Log Royal Ghost

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Spear Goblins
Battle Ram Dark Prince Royal Ghost
Battle Ram
Poison The Log Goblins Spear Goblins P.E.K.K.A Royal Ghost
Dark Prince
Spear Goblins Poison Royal Ghost
Poison
Battle Ram P.E.K.K.A Dark Prince The Log Royal Ghost
P.E.K.K.A
Poison Battle Ram The Log
The Log
Battle Ram Poison P.E.K.K.A
Royal Ghost
Spear Goblins Battle Ram Dark Prince Poison

Defense Synergies 1 12

Goblins
Poison The Log
Spear Goblins
Dark Prince Poison P.E.K.K.A The Log Royal Ghost
Battle Ram
Dark Prince
Spear Goblins Poison The Log Royal Ghost
Poison
Goblins Spear Goblins Dark Prince The Log
P.E.K.K.A
The Log Spear Goblins
The Log
P.E.K.K.A Goblins Spear Goblins Dark Prince Poison Royal Ghost
Royal Ghost
Spear Goblins Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log
P.E.K.K.A Goblins Dark Prince The Log
P.E.K.K.A Goblins Dark Prince
P.E.K.K.A Goblins Dark Prince
Dark Prince Poison P.E.K.K.A The Log
The Log Goblins Spear Goblins Dark Prince Royal Ghost
Spear Goblins Poison
Poison P.E.K.K.A The Log
P.E.K.K.A Goblins
Goblins Spear Goblins Dark Prince Royal Ghost
Goblins Poison Spear Goblins Dark Prince The Log Royal Ghost
Spear Goblins Poison
P.E.K.K.A Dark Prince The Log
Goblins Dark Prince Poison P.E.K.K.A The Log Royal Ghost
P.E.K.K.A
P.E.K.K.A The Log
Goblins Dark Prince Poison P.E.K.K.A
Goblins Spear Goblins Dark Prince The Log Royal Ghost
Poison The Log Spear Goblins Dark Prince Royal Ghost
P.E.K.K.A
Dark Prince Royal Ghost Goblins Spear Goblins Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Dark Prince P.E.K.K.A Royal Ghost
Poison The Log Royal Ghost
P.E.K.K.A Goblins Spear Goblins Dark Prince The Log
Dark Prince P.E.K.K.A The Log
P.E.K.K.A Dark Prince
Poison
Dark Prince P.E.K.K.A Goblins Spear Goblins
P.E.K.K.A Dark Prince
P.E.K.K.A Goblins Spear Goblins Dark Prince Poison The Log
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Dark Prince Poison The Log
Dark Prince P.E.K.K.A
Goblins Spear Goblins Dark Prince Poison P.E.K.K.A The Log
Poison Dark Prince P.E.K.K.A The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Royal Ghost
Poison The Log Royal Ghost
Poison The Log
Dark Prince Poison The Log
Poison Dark Prince The Log
Poison Spear Goblins
Poison The Log
Poison The Log
Poison The Log
Goblins Poison
Poison Dark Prince The Log
Poison
Poison The Log
Poison
Poison The Log
Spear Goblins Poison The Log
Poison The Log
Poison
Dark Prince Poison The Log
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Dark Prince
Poison The Log Royal Ghost
Poison The Log
Poison The Log
Poison
Poison
Poison The Log
Poison
P.E.K.K.A
Poison The Log
Spear Goblins Dark Prince
Poison
The Log
Poison Dark Prince
The Log Poison
Poison
Dark Prince P.E.K.K.A
Poison The Log
Poison
Poison Dark Prince The Log Royal Ghost

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