My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Rascals Witch P.E.K.K.A Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals P.E.K.K.A Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Firecracker Goblin Barrel Witch
Barbarian Barrel
Ice Spirit Firecracker Rascals Goblin Barrel Witch
The Log
Ice Spirit Firecracker Rascals Goblin Barrel Witch
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Ice Spirit Firecracker Rascals Goblin Barrel Witch
Royal Delivery
Ice Spirit Firecracker Rascals Goblin Barrel Witch P.E.K.K.A Boss Bandit
Fireball
Firecracker Rascals Goblin Barrel Witch Boss Bandit
Poison
Firecracker Rascals Witch Boss Bandit
Lightning
Witch Boss Bandit
Rocket
Rascals Witch Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Goblin Barrel Rascals Witch Boss Bandit P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Firecracker Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel P.E.K.K.A Firecracker Rascals Witch
Firecracker
Ice Spirit Rascals Goblin Barrel P.E.K.K.A
Rascals
Goblin Barrel Ice Spirit Firecracker
Goblin Barrel
Ice Spirit Rascals Firecracker P.E.K.K.A
Witch
Ice Spirit P.E.K.K.A
P.E.K.K.A
Ice Spirit Firecracker Goblin Barrel Witch The Log
The Log
P.E.K.K.A
Boss Bandit

Defense Synergies 2 9

Ice Spirit
Firecracker Rascals Witch P.E.K.K.A The Log
Firecracker
The Log Ice Spirit Rascals P.E.K.K.A
Rascals
Ice Spirit Firecracker The Log
Goblin Barrel
Witch
Ice Spirit The Log
P.E.K.K.A
The Log Ice Spirit Firecracker
The Log
Firecracker P.E.K.K.A Ice Spirit Rascals Witch
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
P.E.K.K.A Ice Spirit Firecracker Rascals Witch The Log
Witch P.E.K.K.A Rascals
Witch P.E.K.K.A Firecracker Rascals
Firecracker P.E.K.K.A The Log
The Log Firecracker Rascals
Ice Spirit Firecracker Rascals Witch
Rascals P.E.K.K.A The Log
Witch P.E.K.K.A Rascals
Ice Spirit Firecracker Rascals
Witch Firecracker Rascals The Log
Firecracker Rascals Witch
P.E.K.K.A Ice Spirit Rascals Witch The Log
Ice Spirit Firecracker Rascals Witch P.E.K.K.A The Log
P.E.K.K.A Rascals
Ice Spirit Rascals P.E.K.K.A The Log
Firecracker Rascals Witch P.E.K.K.A
Ice Spirit Firecracker Rascals Witch The Log
Witch The Log Ice Spirit Firecracker Rascals
P.E.K.K.A
Rascals Firecracker Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Witch P.E.K.K.A
Firecracker The Log
P.E.K.K.A Ice Spirit Rascals Witch The Log
P.E.K.K.A Rascals The Log
P.E.K.K.A Rascals Witch
Firecracker Ice Spirit Rascals Witch
Rascals P.E.K.K.A Witch
P.E.K.K.A Rascals
P.E.K.K.A Ice Spirit Firecracker Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Rascals Witch
P.E.K.K.A The Log
Rascals P.E.K.K.A Witch
Firecracker Rascals Witch
Rascals Witch Ice Spirit Firecracker P.E.K.K.A The Log
Firecracker Rascals Witch P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals The Log
Firecracker The Log
The Log
Firecracker Rascals The Log
Firecracker The Log
Firecracker Ice Spirit Witch
Firecracker Witch The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker The Log
Firecracker Witch The Log
The Log
The Log
The Log
Firecracker The Log Ice Spirit Witch
Witch
Firecracker The Log Witch
Witch The Log
Firecracker The Log
Firecracker Witch
Ice Spirit Firecracker Witch
The Log
Ice Spirit Firecracker
P.E.K.K.A
Firecracker The Log
Ice Spirit Witch
Firecracker Witch
The Log
Firecracker Rascals
The Log Firecracker
Firecracker P.E.K.K.A
Ice Spirit Firecracker Rascals Witch The Log
Firecracker Witch
Firecracker Witch The Log
P.E.K.K.A
Firecracker

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