My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Battle Ram Bowler Cannon Cart Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Cannon Cart Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Guards Cannon Cart Ram Rider
Giant Snowball
Spear Goblins Musketeer Battle Ram Guards Ram Rider
Zap
Spear Goblins Battle Ram Guards Cannon Cart Ram Rider
Barbarian Barrel
Spear Goblins Musketeer Battle Ram Guards Cannon Cart
The Log
Spear Goblins Musketeer Battle Ram Guards Cannon Cart Ram Rider
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Musketeer Battle Ram Guards Bowler Cannon Cart Ram Rider
Fireball
Musketeer Battle Ram Bowler Cannon Cart Ram Rider
Poison
Spear Goblins Musketeer Guards
Lightning
Musketeer Battle Ram Bowler Cannon Cart Ram Rider
Rocket
Musketeer Bowler Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Guards Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Earthquake Guards Musketeer Battle Ram Bowler Cannon Cart Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Earthquake Guards Musketeer

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Earthquake Battle Ram Bowler Cannon Cart Ram Rider
Earthquake
Spear Goblins Battle Ram Ram Rider
Musketeer
Battle Ram Bowler Cannon Cart Ram Rider
Battle Ram
Spear Goblins Earthquake Musketeer
Guards
Ram Rider
Bowler
Spear Goblins Musketeer Ram Rider
Cannon Cart
Spear Goblins Musketeer Ram Rider
Ram Rider
Spear Goblins Earthquake Musketeer Guards Bowler Cannon Cart

Defense Synergies 1 9

Spear Goblins
Earthquake Musketeer Guards Bowler Cannon Cart
Earthquake
Spear Goblins
Musketeer
Guards Spear Goblins Bowler Cannon Cart Ram Rider
Battle Ram
Guards
Musketeer Spear Goblins Cannon Cart
Bowler
Spear Goblins Musketeer
Cannon Cart
Spear Goblins Musketeer Guards
Ram Rider
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Cannon Cart Spear Goblins Musketeer Ram Rider
Musketeer Cannon Cart Ram Rider
Bowler Ram Rider Musketeer Cannon Cart
Musketeer Guards Bowler Cannon Cart Ram Rider
Earthquake Bowler
Bowler Spear Goblins Earthquake Musketeer Guards Cannon Cart
Musketeer Ram Rider Spear Goblins
Earthquake Bowler Musketeer Cannon Cart Ram Rider
Musketeer
Guards Spear Goblins Musketeer Bowler Cannon Cart
Guards Spear Goblins Earthquake Musketeer Bowler Cannon Cart Ram Rider
Musketeer Spear Goblins Ram Rider
Bowler Earthquake Musketeer Guards Cannon Cart Ram Rider
Bowler Earthquake Guards Cannon Cart
Cannon Cart Ram Rider
Bowler Ram Rider
Musketeer Bowler Cannon Cart
Spear Goblins Musketeer Guards Bowler Cannon Cart Ram Rider
Earthquake Spear Goblins Musketeer Guards Bowler Cannon Cart Ram Rider
Musketeer Cannon Cart Ram Rider
Bowler Spear Goblins Earthquake Musketeer Guards Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Bowler Cannon Cart
Musketeer Bowler Cannon Cart
Guards Spear Goblins Musketeer Bowler Cannon Cart Ram Rider
Guards Bowler Musketeer Cannon Cart Ram Rider
Musketeer Guards Bowler Cannon Cart Ram Rider
Musketeer Ram Rider
Guards Spear Goblins Musketeer Bowler Cannon Cart Ram Rider
Cannon Cart
Spear Goblins Cannon Cart
Musketeer Guards
Musketeer Guards Bowler Cannon Cart
Guards Bowler
Bowler Cannon Cart Guards Ram Rider
Musketeer Bowler Cannon Cart
Guards Spear Goblins Musketeer Bowler Cannon Cart
Bowler Earthquake Musketeer Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Guards
Musketeer Bowler Ram Rider
Earthquake Cannon Cart
Earthquake Cannon Cart Musketeer Guards
Earthquake Bowler
Spear Goblins Musketeer Ram Rider
Earthquake Musketeer Bowler
Earthquake Bowler Ram Rider
Ram Rider
Musketeer Guards Bowler
Earthquake Musketeer Bowler Cannon Cart Ram Rider
Musketeer
Earthquake Musketeer Bowler Cannon Cart
Earthquake Musketeer Cannon Cart
Earthquake Musketeer Cannon Cart
Earthquake Spear Goblins Musketeer Bowler Cannon Cart
Earthquake Musketeer Bowler Cannon Cart
Earthquake
Earthquake Musketeer Bowler
Earthquake Bowler
Earthquake Musketeer Bowler
Musketeer Bowler
Earthquake Musketeer Cannon Cart
Earthquake Bowler
Earthquake Musketeer Bowler Ram Rider
Musketeer Bowler Ram Rider
Musketeer
Musketeer
Musketeer Guards
Bowler
Earthquake Musketeer
Earthquake Bowler
Earthquake Spear Goblins Musketeer Guards Cannon Cart
Musketeer Ram Rider
Musketeer Bowler Cannon Cart
Earthquake Musketeer Bowler
Musketeer Cannon Cart
Musketeer Guards Bowler
Musketeer
Musketeer Bowler Cannon Cart

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