My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton
Giant Snowball
Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Elite Barbarians Inferno Tower Witch Giant Skeleton
The Log
Elite Barbarians Witch Giant Skeleton
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Witch Giant Skeleton Mother Witch
Fireball
Elite Barbarians Inferno Tower Witch Mother Witch
Poison
Inferno Tower Witch Mother Witch
Lightning
Elite Barbarians Inferno Tower Witch Mother Witch Monk
Rocket
Elite Barbarians Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Giant Skeleton Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mother Witch Inferno Tower Witch Monk Elite Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Mother Witch Inferno Tower Witch

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Giant Skeleton Mother Witch
Elite Barbarians
Arrows
Inferno Tower
Rocket
Witch
Giant Skeleton
Giant Skeleton
Arrows Witch Mother Witch
Mother Witch
Arrows Giant Skeleton
Monk

Defense Synergies 1 6

Arrows
Inferno Tower Giant Skeleton Mother Witch Monk
Elite Barbarians
Mother Witch
Inferno Tower
Arrows
Rocket
Witch
Giant Skeleton
Giant Skeleton
Arrows Witch Mother Witch
Mother Witch
Elite Barbarians Arrows Giant Skeleton
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower
Elite Barbarians Inferno Tower Witch Monk
Inferno Tower Rocket Witch Elite Barbarians Giant Skeleton
Elite Barbarians Inferno Tower Witch Monk
Arrows Elite Barbarians Rocket Giant Skeleton Monk
Arrows Mother Witch
Inferno Tower Rocket Arrows Witch
Rocket Arrows Inferno Tower Giant Skeleton Monk
Inferno Tower Witch Elite Barbarians
Elite Barbarians Inferno Tower Giant Skeleton
Witch Mother Witch Arrows Giant Skeleton
Arrows Inferno Tower Witch
Inferno Tower Elite Barbarians Rocket Witch Giant Skeleton
Rocket Arrows Witch
Elite Barbarians Inferno Tower
Inferno Tower Rocket Monk Elite Barbarians
Arrows Elite Barbarians Inferno Tower Witch
Arrows Elite Barbarians Witch
Arrows Witch Giant Skeleton Mother Witch
Elite Barbarians Inferno Tower
Arrows Elite Barbarians Witch Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower Witch Giant Skeleton
Arrows Elite Barbarians Rocket Monk
Giant Skeleton Elite Barbarians Inferno Tower Rocket Witch
Rocket Giant Skeleton Elite Barbarians Inferno Tower Monk
Inferno Tower Giant Skeleton Elite Barbarians Witch
Arrows Rocket Mother Witch Witch Monk
Rocket Elite Barbarians Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton Elite Barbarians
Rocket Giant Skeleton Elite Barbarians Inferno Tower Witch Monk
Inferno Tower Witch
Elite Barbarians Inferno Tower Witch Giant Skeleton
Rocket Monk Arrows Elite Barbarians Giant Skeleton
Elite Barbarians Rocket Giant Skeleton Inferno Tower Witch
Witch
Elite Barbarians Inferno Tower Witch Rocket Giant Skeleton Monk
Arrows Elite Barbarians Inferno Tower Witch Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Giant Skeleton Monk
Arrows Monk
Rocket Arrows Giant Skeleton
Arrows Rocket Giant Skeleton
Rocket Arrows
Arrows Mother Witch Rocket Witch Monk
Arrows Witch
Arrows
Arrows Monk
Rocket Elite Barbarians
Rocket Monk Arrows
Monk Arrows Rocket
Rocket Elite Barbarians
Arrows Rocket Monk
Arrows Elite Barbarians
Rocket Arrows Witch
Arrows Rocket
Monk Arrows Rocket
Rocket
Rocket Arrows Monk
Rocket Arrows Witch Mother Witch Monk
Rocket Giant Skeleton Monk
Rocket Arrows
Rocket Monk
Rocket Arrows Monk
Arrows Mother Witch Witch
Witch
Arrows Witch Monk
Arrows Witch Monk
Rocket Arrows
Elite Barbarians Arrows Witch Mother Witch
Rocket Witch
Elite Barbarians
Arrows Rocket
Rocket Arrows Monk
Giant Skeleton
Rocket Arrows Monk
Rocket Witch
Rocket Arrows Witch Monk
Arrows
Rocket
Arrows
Rocket Monk Arrows Giant Skeleton
Elite Barbarians
Elite Barbarians Rocket Witch Giant Skeleton
Rocket Witch
Rocket Witch Giant Skeleton Monk

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