My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Knight Witch Executioner
The Log
Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Witch Bowler Executioner
Fireball
Hog Rider Witch Bowler Executioner
Poison
Witch Executioner
Lightning
Knight Mini P.E.K.K.A Witch Bowler Executioner
Rocket
Hog Rider Witch Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Mini P.E.K.K.A Hog Rider Witch Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Knight Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mirror Knight Mini P.E.K.K.A Bowler
Knight
Hog Rider Executioner Arrows Witch
Mini P.E.K.K.A
Arrows Hog Rider Mirror Bowler
Hog Rider
Arrows Knight Mini P.E.K.K.A Mirror Witch Bowler Executioner
Mirror
Arrows Mini P.E.K.K.A Hog Rider
Witch
Knight Hog Rider Bowler
Bowler
Arrows Mini P.E.K.K.A Hog Rider Witch Executioner
Executioner
Knight Hog Rider Bowler

Defense Synergies 2 13

Arrows
Mirror Knight Mini P.E.K.K.A Bowler
Knight
Executioner Arrows Mini P.E.K.K.A Witch Bowler
Mini P.E.K.K.A
Arrows Knight Mirror Witch Bowler Executioner
Hog Rider
Mirror
Arrows Mini P.E.K.K.A Bowler Executioner
Witch
Knight Mini P.E.K.K.A Bowler
Bowler
Arrows Knight Mini P.E.K.K.A Mirror Witch
Executioner
Knight Mini P.E.K.K.A Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Executioner
Mini P.E.K.K.A Knight Witch Executioner
Mini P.E.K.K.A Witch Bowler Knight Executioner
Mini P.E.K.K.A Witch Knight Bowler
Arrows Mini P.E.K.K.A Bowler
Arrows Bowler Executioner
Arrows Witch Executioner
Bowler Arrows
Mini P.E.K.K.A Witch
Knight Mini P.E.K.K.A Bowler
Witch Executioner Arrows Knight Bowler
Arrows Executioner Witch
Mini P.E.K.K.A Bowler Knight Witch
Bowler Executioner Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Bowler
Arrows Knight Mini P.E.K.K.A Witch Bowler Executioner
Arrows Knight Witch Bowler Executioner
Arrows Witch Executioner Knight Bowler
Mini P.E.K.K.A
Bowler Arrows Knight Mini P.E.K.K.A Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch Bowler
Arrows Knight Mini P.E.K.K.A Bowler Executioner
Knight Mini P.E.K.K.A Witch Bowler
Mini P.E.K.K.A Bowler Knight
Knight Mini P.E.K.K.A Witch Bowler Executioner
Arrows Executioner Witch
Mini P.E.K.K.A Knight Witch Bowler
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A Witch
Witch
Knight Mini P.E.K.K.A Witch Bowler
Arrows Bowler
Mini P.E.K.K.A Bowler Knight Witch Executioner
Witch Bowler Executioner
Witch Knight Mini P.E.K.K.A Bowler Executioner
Arrows Bowler Executioner Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Bowler Executioner
Arrows
Arrows Knight
Executioner Arrows Bowler
Arrows Executioner Witch
Arrows Witch Bowler Executioner
Arrows Bowler Executioner
Arrows
Mini P.E.K.K.A Bowler
Arrows Knight Bowler
Arrows Executioner
Knight Bowler Executioner
Arrows
Arrows
Arrows Witch Bowler Executioner
Arrows Bowler Executioner
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bowler Executioner
Arrows Witch Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Witch Bowler Executioner
Witch
Arrows Witch Bowler Executioner
Arrows Witch Bowler
Arrows
Arrows Witch Executioner
Witch
Mini P.E.K.K.A Bowler
Arrows
Arrows
Arrows Bowler
Witch
Arrows Witch Executioner
Arrows
Knight Mini P.E.K.K.A Bowler Executioner
Arrows Bowler Executioner
Arrows
Executioner
Witch Bowler
Witch Executioner
Witch Bowler Executioner

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