My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Balloon
Zap
Inferno Tower Balloon
Barbarian Barrel
Valkyrie Inferno Tower Wizard
The Log
Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Balloon
Fireball
Hog Rider Inferno Tower Wizard Balloon
Poison
Inferno Tower Wizard Balloon
Lightning
Valkyrie Inferno Tower Wizard Balloon
Rocket
Valkyrie Hog Rider Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Valkyrie Hog Rider Inferno Tower Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Valkyrie Hog Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mirror Balloon Mega Knight
Valkyrie
Hog Rider Balloon Wizard
Hog Rider
Arrows Valkyrie Wizard Mirror Balloon Mega Knight
Inferno Tower
Wizard
Valkyrie Hog Rider Balloon Mega Knight
Mirror
Arrows Hog Rider Balloon
Balloon
Arrows Valkyrie Hog Rider Wizard Mirror Mega Knight
Mega Knight
Arrows Hog Rider Wizard Balloon

Defense Synergies 2 9

Arrows
Mirror Mega Knight Valkyrie Inferno Tower
Valkyrie
Arrows Inferno Tower Wizard Mirror
Hog Rider
Inferno Tower
Arrows Valkyrie Mirror Mega Knight
Wizard
Valkyrie Mega Knight
Mirror
Arrows Valkyrie Inferno Tower Mega Knight
Balloon
Mega Knight
Arrows Inferno Tower Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard
Inferno Tower Valkyrie Mega Knight
Inferno Tower Mega Knight Valkyrie
Inferno Tower Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Inferno Tower Arrows Wizard
Arrows Valkyrie Inferno Tower Mega Knight
Inferno Tower
Valkyrie Inferno Tower Mega Knight
Valkyrie Arrows Wizard Mega Knight
Arrows Inferno Tower Wizard
Inferno Tower Mega Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Arrows
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Wizard Mega Knight Arrows Valkyrie Inferno Tower
Arrows Mega Knight Valkyrie Wizard
Arrows Valkyrie Wizard Mega Knight
Inferno Tower
Valkyrie Wizard Mega Knight Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Inferno Tower
Arrows Valkyrie Wizard Mega Knight
Mega Knight Valkyrie Inferno Tower
Valkyrie Mega Knight Inferno Tower
Inferno Tower Valkyrie Mega Knight
Arrows Wizard
Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie
Mega Knight Valkyrie Inferno Tower
Inferno Tower
Mega Knight Valkyrie Inferno Tower
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Inferno Tower Wizard
Wizard Valkyrie Mega Knight
Inferno Tower Valkyrie
Arrows Valkyrie Mega Knight Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Mega Knight
Arrows Valkyrie Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard
Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Arrows Wizard
Arrows
Valkyrie Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Mega Knight

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