My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Golem Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Miner Skeleton King
Giant Snowball
Cannon Mega Minion Royal Hogs Skeleton Army Miner Skeleton King
Zap
Cannon Royal Hogs Skeleton Army Skeleton King
Barbarian Barrel
Cannon Royal Hogs Skeleton Army Skeleton King
The Log
Cannon Royal Hogs Skeleton Army Skeleton King
Earthquake
Cannon Royal Hogs Skeleton Army Skeleton King
Arrows
Royal Hogs Skeleton Army Skeleton King
Royal Delivery
Mega Minion Royal Hogs Skeleton Army Miner Skeleton King
Fireball
Cannon Mega Minion Royal Hogs Skeleton Army Skeleton King
Poison
Cannon Mega Minion Royal Hogs Skeleton Army Skeleton King
Lightning
Cannon Mega Minion Skeleton King
Rocket
Royal Hogs Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Tornado Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Mega Minion Skeleton Army Tornado Miner Skeleton King Royal Hogs Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Mega Minion Skeleton Army Tornado

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mega Minion
Golem Miner
Royal Hogs
Skeleton Army
Skeleton King
Tornado
Golem
Golem
Mega Minion Tornado Skeleton King
Miner
Mega Minion Skeleton King
Skeleton King
Skeleton Army Golem Miner

Defense Synergies 0 7

Cannon
Mega Minion Skeleton Army
Mega Minion
Cannon Skeleton Army Tornado Miner
Royal Hogs
Skeleton Army
Cannon Mega Minion Skeleton King
Tornado
Mega Minion Skeleton King
Golem
Miner
Mega Minion
Skeleton King
Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion
Skeleton Army Cannon Mega Minion
Cannon Skeleton Army Tornado Mega Minion
Cannon Skeleton Army Mega Minion Skeleton King
Skeleton Army Tornado
Skeleton Army Tornado Cannon Mega Minion
Mega Minion Tornado Cannon
Cannon
Cannon Skeleton Army Tornado Skeleton King
Skeleton Army Tornado Cannon Miner
Skeleton Army Cannon Mega Minion Tornado Skeleton King
Mega Minion Tornado
Cannon Skeleton Army
Skeleton Army Cannon Mega Minion Tornado Skeleton King
Skeleton Army Cannon Skeleton King
Skeleton Army Tornado Cannon
Cannon Skeleton Army Tornado
Cannon Mega Minion Skeleton Army Tornado
Tornado Cannon Mega Minion
Cannon Tornado
Skeleton Army Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Mega Minion Miner
Skeleton Army
Skeleton Army Tornado
Cannon Skeleton Army
Tornado
Skeleton Army Mega Minion
Skeleton Army
Mega Minion Skeleton Army Tornado
Cannon Mega Minion Skeleton Army
Mega Minion
Skeleton Army Tornado
Skeleton Army Cannon Skeleton King
Cannon Skeleton Army
Skeleton Army Mega Minion Tornado Skeleton King
Cannon Mega Minion Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Miner
Miner
Mega Minion Tornado
Tornado
Tornado
Miner Tornado
Tornado
Miner Tornado
Tornado
Miner
Tornado
Mega Minion
Tornado Miner
Tornado
Tornado
Tornado
Mega Minion
Miner Tornado
Tornado Miner
Miner Tornado
Tornado
Mega Minion
Mega Minion
Miner
Skeleton Army
Mega Minion Tornado
Miner Mega Minion
Skeleton King
Tornado
Mega Minion
Tornado Skeleton King
Tornado
Tornado Miner

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