My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Prince Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince
Giant Snowball
Bats Goblin Gang Little Prince
Zap
Bats Goblin Gang Prince Little Prince
Barbarian Barrel
Goblin Gang Tesla Wizard Little Prince
The Log
Goblin Gang Prince Little Prince
Earthquake
Goblin Gang Tesla
Arrows
Bats Goblin Gang Little Prince
Royal Delivery
Bats Goblin Gang Wizard Prince Little Prince
Fireball
Goblin Gang Tesla Wizard Little Prince
Poison
Bats Goblin Gang Wizard Little Prince
Lightning
Tesla Wizard Prince Little Prince
Rocket
Wizard Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Little Prince Tesla Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Little Prince

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Prince
Goblin Gang
Prince
Tesla
Wizard
Prince Mega Knight
Prince
Mega Knight Bats Goblin Gang Wizard The Log Little Prince
The Log
Prince Mega Knight Little Prince
Mega Knight
Bats Prince Wizard The Log
Little Prince
Prince The Log

Defense Synergies 3 14

Bats
Tesla Prince The Log Mega Knight
Goblin Gang
Tesla Prince The Log
Tesla
Goblin Gang The Log Bats Wizard Prince Little Prince
Wizard
Tesla Prince The Log Mega Knight
Prince
The Log Bats Goblin Gang Tesla Wizard
The Log
Tesla Prince Bats Goblin Gang Wizard Mega Knight Little Prince
Mega Knight
Bats Wizard The Log
Little Prince
Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log
Bats Goblin Gang Tesla Prince The Log Mega Knight
Goblin Gang Tesla Prince Mega Knight Bats
Tesla Prince Bats Goblin Gang Mega Knight
Prince The Log Mega Knight
Goblin Gang The Log Bats Tesla Mega Knight
Bats Tesla Goblin Gang Wizard Little Prince
Tesla The Log Mega Knight
Tesla Goblin Gang Prince
Goblin Gang Tesla Prince Mega Knight Little Prince
Bats Goblin Gang Tesla Wizard The Log Mega Knight
Tesla Bats Goblin Gang Wizard
Tesla Prince Mega Knight Bats Goblin Gang Wizard The Log
Wizard Mega Knight Bats Goblin Gang Tesla Prince The Log
Goblin Gang Tesla Prince Mega Knight
Goblin Gang Tesla Prince The Log Mega Knight
Tesla Wizard Mega Knight Bats Goblin Gang Prince
Tesla Mega Knight Bats Goblin Gang Wizard Prince The Log Little Prince
Wizard The Log Bats Tesla Mega Knight Little Prince
Tesla Prince
Goblin Gang Wizard Mega Knight Bats Tesla Prince The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Prince
Goblin Gang Tesla Wizard Prince The Log Mega Knight
Goblin Gang Mega Knight Bats Prince The Log
Goblin Gang Prince Mega Knight Bats Tesla The Log
Goblin Gang Tesla Prince Mega Knight
Wizard Bats Goblin Gang Tesla
Goblin Gang Prince Bats Tesla
Mega Knight Tesla Prince
Mega Knight Bats Prince The Log
Goblin Gang Tesla
Mega Knight Bats Tesla Prince
Mega Knight Prince The Log
Prince Mega Knight Goblin Gang Tesla Wizard
Wizard Tesla Mega Knight
Goblin Gang Tesla Bats Prince The Log Little Prince
Bats Mega Knight Tesla Wizard The Log
Tesla Mega Knight
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Prince The Log
Wizard The Log Mega Knight
Wizard Bats
Wizard The Log
The Log Wizard
The Log Wizard
Bats Goblin Gang Prince
Wizard Prince The Log
Wizard
The Log
Prince The Log
Wizard The Log
Wizard The Log Mega Knight
Bats
Wizard Prince The Log Mega Knight
Wizard The Log Mega Knight Little Prince
Prince The Log Mega Knight
Wizard
Prince The Log
The Log
The Log Wizard Mega Knight Little Prince
The Log Wizard
Wizard Prince The Log Mega Knight
The Log
Bats Wizard Little Prince
Bats Wizard
Wizard The Log Mega Knight
Prince Mega Knight
Wizard The Log
Bats Goblin Gang Prince
Wizard
The Log
Goblin Gang Wizard Prince Mega Knight
The Log Wizard
Prince Mega Knight
Bats Goblin Gang The Log
Bats
Prince The Log Mega Knight Little Prince
Prince
Wizard Mega Knight

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