My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Valkyrie Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians
Zap
Firecracker
Barbarian Barrel
Firecracker Barbarians Elite Barbarians Valkyrie
The Log
Firecracker Barbarians Elite Barbarians
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Elite Barbarians Valkyrie
Fireball
Firecracker Barbarians Elite Barbarians
Poison
Firecracker Barbarians
Lightning
Elite Barbarians Valkyrie
Rocket
Barbarians Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Tornado Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Valkyrie Barbarians Elite Barbarians Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tornado Valkyrie Barbarians

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Valkyrie Tornado Mega Knight
Barbarians
Elite Barbarians
Valkyrie Firecracker Mega Knight
Valkyrie
Elite Barbarians Firecracker Tornado
Tornado
Electro Giant Firecracker Valkyrie Mega Knight
Lightning
Electro Giant
Electro Giant
Tornado Lightning
Mega Knight
Firecracker Elite Barbarians Tornado

Defense Synergies 2 6

Firecracker
Valkyrie Tornado Mega Knight
Barbarians
Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Firecracker Elite Barbarians Tornado
Tornado
Firecracker Valkyrie Electro Giant Mega Knight
Lightning
Electro Giant
Tornado
Mega Knight
Firecracker Elite Barbarians Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Valkyrie
Barbarians Elite Barbarians Firecracker Valkyrie Mega Knight
Barbarians Tornado Mega Knight Elite Barbarians Valkyrie Lightning
Barbarians Elite Barbarians Firecracker Valkyrie Mega Knight
Lightning Firecracker Barbarians Elite Barbarians Valkyrie Tornado Mega Knight
Tornado Firecracker Valkyrie Mega Knight
Tornado Lightning Firecracker
Lightning Barbarians Valkyrie Electro Giant Mega Knight
Barbarians Elite Barbarians Tornado
Elite Barbarians Tornado Firecracker Barbarians Valkyrie Mega Knight
Barbarians Valkyrie Firecracker Tornado Electro Giant Mega Knight
Firecracker Tornado
Barbarians Mega Knight Elite Barbarians Valkyrie Lightning
Valkyrie Mega Knight Firecracker Barbarians Tornado
Barbarians Elite Barbarians Mega Knight
Barbarians Tornado Elite Barbarians Lightning Electro Giant Mega Knight
Barbarians Mega Knight Firecracker Elite Barbarians Valkyrie Tornado
Mega Knight Firecracker Barbarians Elite Barbarians Valkyrie Tornado
Valkyrie Tornado Firecracker Barbarians Mega Knight
Barbarians Elite Barbarians Tornado
Valkyrie Mega Knight Firecracker Barbarians Elite Barbarians Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Elite Barbarians Electro Giant
Firecracker Elite Barbarians Valkyrie Lightning Mega Knight
Barbarians Mega Knight Elite Barbarians Valkyrie Lightning
Valkyrie Lightning Mega Knight Barbarians Elite Barbarians Tornado
Barbarians Elite Barbarians Valkyrie Mega Knight
Firecracker Electro Giant Tornado
Barbarians Elite Barbarians Valkyrie Lightning
Mega Knight Barbarians Elite Barbarians Valkyrie
Lightning Mega Knight Firecracker Barbarians Elite Barbarians Valkyrie Tornado
Barbarians
Mega Knight Barbarians Elite Barbarians Valkyrie
Lightning Mega Knight Barbarians Elite Barbarians Valkyrie Tornado Electro Giant
Barbarians Elite Barbarians Lightning Mega Knight Valkyrie
Firecracker Barbarians Valkyrie Electro Giant Mega Knight
Barbarians Elite Barbarians Electro Giant Firecracker Valkyrie Tornado Lightning
Valkyrie Mega Knight Firecracker Barbarians Elite Barbarians Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Valkyrie
Firecracker Tornado
Lightning
Lightning Firecracker Barbarians Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Electro Giant Tornado
Firecracker Tornado
Firecracker Tornado Lightning
Firecracker Tornado Lightning
Lightning Elite Barbarians Tornado
Firecracker Lightning Valkyrie Tornado
Lightning Firecracker Tornado
Lightning Firecracker Elite Barbarians
Lightning Firecracker
Lightning Firecracker Elite Barbarians
Lightning Firecracker
Lightning Firecracker Mega Knight
Lightning Tornado
Lightning
Lightning Firecracker Mega Knight
Lightning Firecracker Valkyrie Tornado Electro Giant Mega Knight
Lightning Mega Knight
Lightning Tornado
Tornado Lightning
Lightning Barbarians
Firecracker Tornado Electro Giant Valkyrie Mega Knight
Firecracker Tornado Lightning
Lightning Tornado Mega Knight
Lightning Firecracker Tornado
Elite Barbarians Lightning Firecracker Tornado Electro Giant
Lightning Firecracker Electro Giant
Lightning Elite Barbarians
Lightning Mega Knight
Lightning Firecracker
Mega Knight
Firecracker Lightning
Lightning Barbarians
Lightning Firecracker Tornado
Lightning Firecracker Valkyrie Mega Knight
Firecracker Lightning
Lightning Tornado Electro Giant
Firecracker Elite Barbarians Mega Knight
Electro Giant Firecracker Elite Barbarians Tornado Lightning
Firecracker Tornado Lightning
Lightning Firecracker Tornado Electro Giant Mega Knight

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