My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Lumberjack
Zap
Skeleton Army
Barbarian Barrel
Ice Spirit Elite Barbarians Wizard Skeleton Army Lumberjack
The Log
Ice Spirit Elite Barbarians Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Ice Spirit Skeleton Army
Royal Delivery
Ice Spirit Elite Barbarians Wizard Skeleton Army Lumberjack
Fireball
Elite Barbarians Wizard Skeleton Army Lumberjack
Poison
Wizard Skeleton Army
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Wizard Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Skeleton Army Fireball Freeze Lumberjack Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Skeleton Army Fireball Freeze

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Elite Barbarians Lumberjack Mega Knight
Elite Barbarians
Ice Spirit Fireball Wizard Lumberjack Mega Knight
Fireball
Elite Barbarians Freeze Mega Knight
Wizard
Elite Barbarians Lumberjack Mega Knight
Skeleton Army
Freeze
Fireball
Lumberjack
Ice Spirit Elite Barbarians Wizard Mega Knight
Mega Knight
Ice Spirit Elite Barbarians Fireball Wizard Lumberjack

Defense Synergies 0 19

Ice Spirit
Elite Barbarians Fireball Wizard Skeleton Army Lumberjack Mega Knight
Elite Barbarians
Ice Spirit Wizard Mega Knight
Fireball
Ice Spirit Freeze Lumberjack Mega Knight
Wizard
Ice Spirit Elite Barbarians Skeleton Army Freeze Lumberjack Mega Knight
Skeleton Army
Ice Spirit Wizard Freeze Lumberjack
Freeze
Fireball Wizard Skeleton Army Lumberjack Mega Knight
Lumberjack
Ice Spirit Fireball Wizard Skeleton Army Freeze
Mega Knight
Ice Spirit Elite Barbarians Fireball Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Elite Barbarians Skeleton Army Lumberjack Ice Spirit Mega Knight
Skeleton Army Lumberjack Mega Knight Elite Barbarians Freeze
Elite Barbarians Skeleton Army Lumberjack Mega Knight
Elite Barbarians Fireball Skeleton Army Lumberjack Mega Knight
Fireball Skeleton Army Freeze Lumberjack Mega Knight
Ice Spirit Fireball Wizard Freeze
Fireball Mega Knight
Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Ice Spirit Lumberjack Mega Knight
Skeleton Army Fireball Wizard Freeze Lumberjack Mega Knight
Fireball Wizard
Skeleton Army Lumberjack Mega Knight Ice Spirit Elite Barbarians Fireball Wizard Freeze
Fireball Wizard Skeleton Army Mega Knight Ice Spirit Freeze Lumberjack
Elite Barbarians Skeleton Army Lumberjack Mega Knight
Skeleton Army Ice Spirit Elite Barbarians Fireball Freeze Lumberjack Mega Knight
Wizard Mega Knight Elite Barbarians Fireball Skeleton Army Lumberjack
Ice Spirit Fireball Mega Knight Elite Barbarians Wizard Skeleton Army Lumberjack
Wizard Freeze Ice Spirit Fireball Lumberjack Mega Knight
Elite Barbarians Lumberjack
Wizard Skeleton Army Mega Knight Elite Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Elite Barbarians Fireball
Fireball Elite Barbarians Wizard Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Ice Spirit Elite Barbarians
Skeleton Army Lumberjack Mega Knight Elite Barbarians Fireball
Elite Barbarians Skeleton Army Lumberjack Mega Knight
Fireball Wizard Ice Spirit Freeze
Skeleton Army Elite Barbarians Fireball Lumberjack
Mega Knight Elite Barbarians Skeleton Army Lumberjack
Freeze Mega Knight Ice Spirit Elite Barbarians Fireball Skeleton Army
Skeleton Army
Mega Knight Elite Barbarians Lumberjack
Skeleton Army Mega Knight Elite Barbarians Fireball
Elite Barbarians Skeleton Army Mega Knight Fireball Wizard Lumberjack
Wizard Fireball Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Ice Spirit Fireball Freeze Lumberjack
Mega Knight Elite Barbarians Fireball Wizard Freeze
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Fireball Freeze
Fireball Wizard Mega Knight
Fireball Wizard Ice Spirit Freeze
Wizard
Fireball Ice Spirit Wizard Freeze
Fireball Wizard
Elite Barbarians Fireball Lumberjack
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Freeze
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball Freeze
Fireball Wizard Mega Knight
Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Freeze Ice Spirit Fireball Wizard Mega Knight
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Elite Barbarians Fireball Wizard
Ice Spirit Fireball Wizard Freeze
Elite Barbarians Fireball
Fireball Wizard Mega Knight
Ice Spirit Fireball Freeze
Mega Knight
Fireball Wizard
Ice Spirit Fireball Skeleton Army Freeze
Fireball Wizard
Freeze
Fireball
Fireball Wizard Lumberjack Mega Knight
Fireball Wizard
Fireball
Elite Barbarians Mega Knight
Ice Spirit Elite Barbarians Fireball Freeze
Fireball
Fireball Freeze Mega Knight

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