My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Executioner Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Mini P.E.K.K.A Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem
Giant Snowball
Minion Horde Lumberjack
Zap
Minion Horde
Barbarian Barrel
Elixir Golem Executioner Magic Archer Lumberjack
The Log
Elixir Golem Mini P.E.K.K.A Lumberjack
Earthquake
Elixir Golem
Arrows
Minion Horde
Royal Delivery
Minion Horde Elixir Golem Mini P.E.K.K.A Executioner Magic Archer Lumberjack
Fireball
Minion Horde Elixir Golem Executioner Magic Archer Lumberjack
Poison
Minion Horde Elixir Golem Executioner Magic Archer
Lightning
Mini P.E.K.K.A Executioner Magic Archer Lumberjack
Rocket
Minion Horde Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Mini P.E.K.K.A Magic Archer Lumberjack Minion Horde Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Elixir Golem Mini P.E.K.K.A Magic Archer

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mini P.E.K.K.A Lumberjack Mega Knight
Minion Horde
Mega Knight Lumberjack
Elixir Golem
Arrows Mini P.E.K.K.A Executioner Magic Archer Lumberjack
Mini P.E.K.K.A
Arrows Elixir Golem Magic Archer Lumberjack Mega Knight
Executioner
Elixir Golem Mega Knight
Magic Archer
Elixir Golem Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Arrows Minion Horde Elixir Golem Mini P.E.K.K.A Magic Archer Mega Knight
Mega Knight
Minion Horde Arrows Mini P.E.K.K.A Executioner Magic Archer Lumberjack

Defense Synergies 1 8

Arrows
Mega Knight Mini P.E.K.K.A Lumberjack
Minion Horde
Elixir Golem
Mini P.E.K.K.A
Arrows Executioner Magic Archer
Executioner
Mini P.E.K.K.A Lumberjack Mega Knight
Magic Archer
Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Arrows Executioner Magic Archer
Mega Knight
Arrows Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Executioner Magic Archer
Minion Horde Mini P.E.K.K.A Lumberjack Executioner Mega Knight
Minion Horde Mini P.E.K.K.A Lumberjack Mega Knight Executioner
Minion Horde Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Executioner Magic Archer Lumberjack Mega Knight
Minion Horde Arrows Executioner Magic Archer
Arrows Magic Archer Mega Knight
Minion Horde Mini P.E.K.K.A Lumberjack
Minion Horde Mini P.E.K.K.A Lumberjack Mega Knight
Minion Horde Executioner Arrows Magic Archer Lumberjack Mega Knight
Arrows Minion Horde Executioner Magic Archer
Minion Horde Mini P.E.K.K.A Lumberjack Mega Knight
Executioner Mega Knight Arrows Minion Horde Mini P.E.K.K.A Magic Archer Lumberjack
Mini P.E.K.K.A Minion Horde Lumberjack Mega Knight
Minion Horde Mini P.E.K.K.A Lumberjack Mega Knight
Minion Horde Mega Knight Arrows Mini P.E.K.K.A Executioner Lumberjack
Arrows Mega Knight Minion Horde Executioner Magic Archer Lumberjack
Arrows Executioner Magic Archer Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack
Mega Knight Arrows Minion Horde Mini P.E.K.K.A Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Mini P.E.K.K.A Executioner Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Mega Knight Minion Horde
Minion Horde Mini P.E.K.K.A Executioner Lumberjack Mega Knight
Arrows Executioner Minion Horde Magic Archer
Mini P.E.K.K.A Minion Horde Lumberjack
Mini P.E.K.K.A Mega Knight Minion Horde Lumberjack
Minion Horde Mega Knight Mini P.E.K.K.A Magic Archer
Minion Horde
Mega Knight Minion Horde Mini P.E.K.K.A Lumberjack
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Minion Horde Executioner Lumberjack
Minion Horde Executioner Magic Archer Mega Knight
Minion Horde Mini P.E.K.K.A Executioner Magic Archer Lumberjack
Arrows Executioner Mega Knight Minion Horde Mini P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Minion Horde
Arrows Executioner Magic Archer
Arrows Minion Horde Magic Archer
Arrows
Executioner Arrows Minion Horde Magic Archer Mega Knight
Arrows Executioner Minion Horde Magic Archer
Arrows Minion Horde Executioner Magic Archer
Arrows Executioner Magic Archer
Arrows
Minion Horde Mini P.E.K.K.A Lumberjack
Arrows Minion Horde Magic Archer
Arrows Executioner Magic Archer
Executioner Magic Archer
Arrows Minion Horde Magic Archer
Arrows Magic Archer
Arrows Minion Horde Executioner Magic Archer
Magic Archer Arrows Minion Horde Executioner Mega Knight
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner Magic Archer Mega Knight
Arrows Magic Archer Mega Knight
Minion Horde Magic Archer Mega Knight
Arrows
Arrows Minion Horde
Arrows Executioner Magic Archer Mega Knight
Minion Horde
Arrows Executioner Magic Archer
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Arrows Minion Horde Executioner Magic Archer
Minion Horde
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Magic Archer Mega Knight
Arrows Minion Horde Magic Archer
Minion Horde Mega Knight
Arrows Magic Archer
Minion Horde Magic Archer
Arrows Executioner Magic Archer
Arrows
Minion Horde Mini P.E.K.K.A Executioner Magic Archer Lumberjack Mega Knight
Arrows Executioner Magic Archer
Arrows
Minion Horde Executioner Mega Knight
Minion Horde Magic Archer
Executioner Magic Archer
Executioner Magic Archer Mega Knight

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