My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Dark Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel Dark Prince
Barbarian Barrel
Ice Spirit Firecracker Goblin Barrel Dark Prince Electro Wizard
The Log
Ice Spirit Firecracker Goblin Barrel Dark Prince
Earthquake
Firecracker Goblin Barrel
Arrows
Ice Spirit Firecracker Goblin Barrel
Royal Delivery
Ice Spirit Firecracker Goblin Barrel Dark Prince Electro Wizard
Fireball
Firecracker Goblin Barrel Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake Dark Prince The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Earthquake Goblin Barrel Dark Prince Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Firecracker Earthquake

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Firecracker Dark Prince Mega Knight
Firecracker
Ice Spirit Earthquake Goblin Barrel Dark Prince Mega Knight
Earthquake
Firecracker Dark Prince The Log Mega Knight
Goblin Barrel
Ice Spirit Dark Prince Firecracker Mega Knight
Dark Prince
Goblin Barrel Ice Spirit Firecracker Earthquake Electro Wizard
The Log
Earthquake Mega Knight
Electro Wizard
Dark Prince Mega Knight
Mega Knight
Ice Spirit Firecracker Earthquake Goblin Barrel The Log Electro Wizard

Defense Synergies 1 17

Ice Spirit
Firecracker Earthquake Dark Prince The Log Electro Wizard Mega Knight
Firecracker
The Log Ice Spirit Earthquake Dark Prince Electro Wizard Mega Knight
Earthquake
Ice Spirit Firecracker The Log Mega Knight
Goblin Barrel
Dark Prince
Ice Spirit Firecracker The Log Electro Wizard
The Log
Firecracker Ice Spirit Earthquake Dark Prince Electro Wizard Mega Knight
Electro Wizard
Ice Spirit Firecracker Dark Prince The Log Mega Knight
Mega Knight
Ice Spirit Firecracker Earthquake The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker The Log Electro Wizard
Ice Spirit Firecracker Dark Prince The Log Electro Wizard Mega Knight
Mega Knight Dark Prince Electro Wizard
Firecracker Dark Prince Electro Wizard Mega Knight
Firecracker Earthquake Dark Prince The Log Mega Knight
The Log Firecracker Earthquake Dark Prince Electro Wizard Mega Knight
Electro Wizard Ice Spirit Firecracker
Earthquake The Log Electro Wizard Mega Knight
Ice Spirit Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard Firecracker Earthquake Dark Prince The Log Mega Knight
Firecracker Electro Wizard
Mega Knight Ice Spirit Earthquake Dark Prince The Log Electro Wizard
Mega Knight Ice Spirit Firecracker Earthquake Dark Prince The Log Electro Wizard
Electro Wizard Mega Knight
Ice Spirit The Log Electro Wizard Mega Knight
Mega Knight Firecracker Dark Prince Electro Wizard
Ice Spirit Mega Knight Firecracker Dark Prince The Log Electro Wizard
Earthquake The Log Ice Spirit Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard
Dark Prince Mega Knight Firecracker Earthquake The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince Electro Wizard
Electro Wizard Firecracker The Log Mega Knight
Mega Knight Ice Spirit Dark Prince The Log Electro Wizard
Dark Prince Mega Knight The Log Electro Wizard
Dark Prince Mega Knight
Firecracker Ice Spirit Electro Wizard
Dark Prince Electro Wizard
Mega Knight Dark Prince
Electro Wizard Mega Knight Ice Spirit Firecracker Dark Prince The Log
Mega Knight Dark Prince
Mega Knight Dark Prince The Log Electro Wizard
Dark Prince Mega Knight
Firecracker Mega Knight
Electro Wizard Ice Spirit Firecracker Dark Prince The Log
Mega Knight Firecracker Earthquake Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log Electro Wizard
Earthquake The Log
Earthquake Firecracker Dark Prince The Log
Firecracker Earthquake Dark Prince The Log Mega Knight
Firecracker Ice Spirit
Firecracker Earthquake The Log
Earthquake The Log Ice Spirit Firecracker
The Log Firecracker
Electro Wizard
Firecracker Earthquake Dark Prince The Log Electro Wizard
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log Mega Knight
Earthquake
Firecracker Earthquake Dark Prince The Log Electro Wizard Mega Knight
Firecracker Earthquake The Log Mega Knight
Earthquake The Log Mega Knight
The Log
Earthquake The Log
Firecracker Earthquake The Log Ice Spirit Dark Prince Mega Knight
Firecracker The Log Earthquake Electro Wizard
The Log Mega Knight
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker
Earthquake The Log Mega Knight
Ice Spirit Firecracker Electro Wizard
Mega Knight
Firecracker Earthquake The Log
Earthquake Electro Wizard Ice Spirit Dark Prince
Firecracker Electro Wizard
The Log
Firecracker Dark Prince Electro Wizard Mega Knight
The Log Firecracker Earthquake
Firecracker Dark Prince Mega Knight
Ice Spirit Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Dark Prince The Log Electro Wizard Mega Knight

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