My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Golem Ice Wizard Magic Archer Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Baby Dragon Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Ice Wizard Magic Archer Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Baby Dragon Ice Wizard Magic Archer Lumberjack Night Witch
Fireball
Baby Dragon Ice Wizard Magic Archer Lumberjack Night Witch
Poison
Ice Wizard Magic Archer Night Witch
Lightning
Baby Dragon Ice Wizard Magic Archer Lumberjack Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Golem Ice Wizard Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Baby Dragon Magic Archer Lumberjack Night Witch Lightning Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Wizard Baby Dragon Magic Archer Lumberjack

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Baby Dragon
Golem Lightning Ice Wizard Lumberjack Mega Knight
Lightning
Golem Baby Dragon
Golem
Baby Dragon Lightning Night Witch Ice Wizard Magic Archer Lumberjack
Ice Wizard
Baby Dragon Golem Lumberjack
Magic Archer
Golem Lumberjack Mega Knight
Lumberjack
Baby Dragon Golem Ice Wizard Magic Archer Night Witch Mega Knight
Night Witch
Golem Lumberjack Mega Knight
Mega Knight
Baby Dragon Magic Archer Lumberjack Night Witch

Defense Synergies 1 9

Baby Dragon
Ice Wizard Lumberjack Mega Knight
Lightning
Golem
Ice Wizard
Baby Dragon Lumberjack Night Witch Mega Knight
Magic Archer
Lumberjack Night Witch Mega Knight
Lumberjack
Baby Dragon Ice Wizard Magic Archer
Night Witch
Ice Wizard Magic Archer Mega Knight
Mega Knight
Baby Dragon Ice Wizard Magic Archer Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon Magic Archer
Lumberjack Ice Wizard Night Witch Mega Knight
Lumberjack Mega Knight Lightning Ice Wizard Night Witch
Lumberjack Night Witch Ice Wizard Mega Knight
Lightning Lumberjack Mega Knight
Baby Dragon Ice Wizard Magic Archer Lumberjack Night Witch Mega Knight
Lightning Baby Dragon Ice Wizard Magic Archer Night Witch
Lightning Baby Dragon Magic Archer Mega Knight
Ice Wizard Lumberjack Night Witch
Ice Wizard Lumberjack Night Witch Mega Knight
Ice Wizard Baby Dragon Magic Archer Lumberjack Night Witch Mega Knight
Baby Dragon Ice Wizard Magic Archer Night Witch
Lumberjack Night Witch Mega Knight Lightning Ice Wizard
Mega Knight Baby Dragon Magic Archer Lumberjack Night Witch
Lumberjack Mega Knight
Lightning Lumberjack Mega Knight
Mega Knight Lumberjack Night Witch
Mega Knight Baby Dragon Ice Wizard Magic Archer Lumberjack Night Witch
Baby Dragon Ice Wizard Magic Archer Lumberjack Mega Knight
Lumberjack
Mega Knight Baby Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Baby Dragon Lightning Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Lightning
Lightning Lumberjack Mega Knight Night Witch
Lumberjack Night Witch Mega Knight
Baby Dragon Ice Wizard Magic Archer
Lightning Ice Wizard Lumberjack Night Witch
Mega Knight Lumberjack
Lightning Mega Knight Baby Dragon Magic Archer
Mega Knight Lumberjack
Lightning Mega Knight
Lightning Mega Knight Lumberjack Night Witch
Baby Dragon Magic Archer Mega Knight
Baby Dragon Lightning Magic Archer Lumberjack Night Witch
Mega Knight Baby Dragon Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Baby Dragon
Baby Dragon Ice Wizard Magic Archer
Lightning Baby Dragon Magic Archer
Lightning
Baby Dragon Magic Archer Mega Knight
Baby Dragon Ice Wizard Magic Archer
Baby Dragon Magic Archer
Baby Dragon Lightning Ice Wizard Magic Archer
Lightning
Lightning Lumberjack Night Witch
Lightning Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Magic Archer Baby Dragon Mega Knight
Lightning
Lightning Night Witch
Lightning Baby Dragon Magic Archer Mega Knight
Lightning Baby Dragon Magic Archer Mega Knight
Lightning Baby Dragon Magic Archer Night Witch Mega Knight
Lightning
Lightning
Lightning Baby Dragon
Baby Dragon Ice Wizard Magic Archer Mega Knight
Baby Dragon Lightning Ice Wizard Magic Archer
Lightning Baby Dragon Magic Archer Mega Knight
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Ice Wizard Magic Archer Night Witch
Lightning
Lightning Night Witch
Lightning Magic Archer Night Witch Mega Knight
Lightning Magic Archer
Mega Knight
Lightning Magic Archer
Lightning Magic Archer Night Witch
Lightning Baby Dragon Ice Wizard Magic Archer
Lightning Baby Dragon Magic Archer Lumberjack Mega Knight
Baby Dragon Lightning Magic Archer
Lightning
Mega Knight
Baby Dragon Lightning Magic Archer
Lightning Magic Archer
Lightning Baby Dragon Magic Archer Mega Knight

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