My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Valkyrie Wizard Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem Valkyrie Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem Giant Skeleton
Giant Snowball
Lumberjack
Zap
Royal Giant
Barbarian Barrel
Elixir Golem Valkyrie Wizard Giant Skeleton Lumberjack
The Log
Royal Giant Elixir Golem Giant Skeleton Lumberjack
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Valkyrie Wizard Giant Skeleton Lumberjack
Fireball
Elixir Golem Wizard Lumberjack
Poison
Elixir Golem Wizard
Lightning
Valkyrie Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Elixir Golem Valkyrie Lumberjack Wizard Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Elixir Golem Valkyrie

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Royal Giant Elixir Golem Valkyrie Giant Skeleton Lumberjack
Arrows
Zap Royal Giant Elixir Golem Giant Skeleton Lumberjack
Royal Giant
Arrows Zap Wizard Giant Skeleton Lumberjack
Elixir Golem
Zap Arrows Wizard Lumberjack
Valkyrie
Lumberjack Zap Wizard Giant Skeleton
Wizard
Royal Giant Elixir Golem Valkyrie Giant Skeleton Lumberjack
Giant Skeleton
Zap Arrows Royal Giant Valkyrie Wizard Lumberjack
Lumberjack
Valkyrie Zap Arrows Royal Giant Elixir Golem Wizard Giant Skeleton

Defense Synergies 0 12

Zap
Arrows Valkyrie Giant Skeleton Lumberjack
Arrows
Zap Valkyrie Giant Skeleton Lumberjack
Royal Giant
Elixir Golem
Valkyrie
Zap Arrows Wizard Lumberjack
Wizard
Valkyrie Giant Skeleton Lumberjack
Giant Skeleton
Zap Arrows Wizard Lumberjack
Lumberjack
Zap Arrows Valkyrie Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Lumberjack Zap Valkyrie
Lumberjack Valkyrie Giant Skeleton
Lumberjack Valkyrie
Arrows Valkyrie Giant Skeleton Lumberjack
Arrows Zap Valkyrie Lumberjack
Zap Arrows Wizard
Zap Arrows Valkyrie Giant Skeleton
Lumberjack
Valkyrie Giant Skeleton Lumberjack
Valkyrie Zap Arrows Wizard Giant Skeleton Lumberjack
Arrows Zap Wizard
Lumberjack Zap Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Zap Arrows Lumberjack
Lumberjack
Zap Lumberjack
Wizard Arrows Valkyrie Lumberjack
Arrows Zap Valkyrie Wizard Lumberjack
Zap Arrows Valkyrie Wizard Giant Skeleton Lumberjack
Lumberjack
Valkyrie Wizard Arrows Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Giant Skeleton
Zap Arrows Valkyrie Wizard Lumberjack
Giant Skeleton Lumberjack Zap Valkyrie
Valkyrie Giant Skeleton Lumberjack Zap
Giant Skeleton Valkyrie Lumberjack
Arrows Wizard Zap
Valkyrie Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Lumberjack
Zap Giant Skeleton Valkyrie
Valkyrie Giant Skeleton Lumberjack
Zap Arrows Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Wizard Lumberjack
Wizard Valkyrie
Zap Valkyrie Giant Skeleton Lumberjack
Arrows Valkyrie Zap Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows Zap
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Wizard Zap Arrows Valkyrie
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Lumberjack
Zap Arrows Valkyrie Wizard
Zap Arrows Wizard
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Arrows Wizard
Zap Arrows Valkyrie Wizard
Giant Skeleton
Arrows Wizard
Zap Arrows
Zap Arrows Valkyrie Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Zap Wizard
Zap Arrows Wizard
Zap Arrows
Giant Skeleton
Arrows Wizard
Zap
Zap Arrows Wizard
Arrows
Valkyrie Wizard Lumberjack
Arrows Zap Wizard
Zap Arrows Giant Skeleton
Zap Giant Skeleton
Zap
Zap Giant Skeleton

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