My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Void Little Prince Skeleton King Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch Giant Skeleton Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Giant Skeleton Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Giant Skeleton
Giant Snowball
Dart Goblin Guards Witch Princess Lumberjack
Zap
Dart Goblin Guards Witch Princess
Barbarian Barrel
Dart Goblin Elixir Golem Wizard Guards Witch Giant Skeleton Princess Lumberjack
The Log
Dart Goblin Elixir Golem Guards Witch Giant Skeleton Princess Lumberjack
Earthquake
Elixir Golem Guards Witch
Arrows
Dart Goblin Guards Witch Princess
Royal Delivery
Dart Goblin Elixir Golem Wizard Guards Witch Giant Skeleton Princess Lumberjack
Fireball
Dart Goblin Elixir Golem Wizard Witch Princess Lumberjack
Poison
Dart Goblin Elixir Golem Wizard Guards Witch Princess
Lightning
Wizard Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Elixir Golem Guards Princess Lumberjack Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Dart Goblin Elixir Golem Guards Princess

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Elixir Golem Giant Skeleton Princess
Elixir Golem
Dart Goblin Wizard Witch Lumberjack
Wizard
Elixir Golem Giant Skeleton Lumberjack
Guards
Lumberjack
Witch
Elixir Golem Giant Skeleton Lumberjack
Giant Skeleton
Dart Goblin Wizard Witch Princess Lumberjack
Princess
Dart Goblin Giant Skeleton
Lumberjack
Elixir Golem Wizard Guards Witch Giant Skeleton

Defense Synergies 0 15

Dart Goblin
Guards Giant Skeleton Princess Lumberjack
Elixir Golem
Wizard
Guards Giant Skeleton Lumberjack
Guards
Dart Goblin Wizard Witch Giant Skeleton Princess Lumberjack
Witch
Guards Giant Skeleton Lumberjack
Giant Skeleton
Dart Goblin Wizard Guards Witch Princess Lumberjack
Princess
Dart Goblin Guards Giant Skeleton
Lumberjack
Dart Goblin Wizard Guards Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Lumberjack Dart Goblin Witch
Witch Lumberjack Dart Goblin Giant Skeleton
Witch Lumberjack Dart Goblin Guards
Giant Skeleton Princess Lumberjack
Dart Goblin Guards Lumberjack
Dart Goblin Wizard Witch Princess
Dart Goblin Giant Skeleton
Witch Princess Lumberjack
Guards Dart Goblin Giant Skeleton Lumberjack
Dart Goblin Guards Witch Wizard Giant Skeleton Princess Lumberjack
Dart Goblin Wizard Witch Princess
Lumberjack Wizard Guards Witch Giant Skeleton
Wizard Dart Goblin Guards Witch Princess Lumberjack
Lumberjack
Lumberjack
Wizard Witch Lumberjack
Dart Goblin Wizard Guards Witch Lumberjack
Wizard Witch Dart Goblin Guards Giant Skeleton Princess Lumberjack
Dart Goblin Lumberjack
Wizard Dart Goblin Guards Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Witch Giant Skeleton
Wizard Lumberjack
Guards Giant Skeleton Lumberjack Witch
Guards Giant Skeleton Lumberjack
Giant Skeleton Guards Witch Lumberjack
Wizard Dart Goblin Witch Princess
Guards Dart Goblin Witch Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Witch
Witch Dart Goblin Guards
Dart Goblin Guards Witch Giant Skeleton Lumberjack
Guards Giant Skeleton
Giant Skeleton Wizard Guards Witch Lumberjack
Wizard Dart Goblin Witch Princess
Guards Witch Dart Goblin Giant Skeleton Lumberjack
Dart Goblin Wizard Witch Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin Guards Giant Skeleton
Dart Goblin Princess
Dart Goblin Giant Skeleton
Dart Goblin Guards Giant Skeleton
Wizard
Wizard Dart Goblin Witch Princess
Dart Goblin Wizard Witch Princess
Dart Goblin Wizard Princess
Dart Goblin Wizard
Guards Lumberjack
Dart Goblin Wizard Princess
Dart Goblin Wizard Princess
Dart Goblin Princess
Dart Goblin Princess
Princess Dart Goblin
Dart Goblin Wizard Witch Princess
Dart Goblin Wizard Princess
Dart Goblin Wizard Princess
Dart Goblin Wizard Witch Princess
Giant Skeleton
Wizard Princess
Wizard Witch Princess
Witch
Dart Goblin Wizard Witch Princess
Wizard Witch Princess
Dart Goblin
Dart Goblin Wizard Witch Princess
Dart Goblin Wizard Guards Witch
Dart Goblin Wizard
Princess
Giant Skeleton
Wizard Princess
Dart Goblin Guards Witch Princess
Dart Goblin Wizard Witch Princess
Dart Goblin Wizard Princess Lumberjack
Dart Goblin Wizard Princess
Giant Skeleton
Dart Goblin
Dart Goblin Guards Witch Giant Skeleton Princess
Dart Goblin Witch Princess
Dart Goblin Witch Giant Skeleton Princess

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