My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Barbarian Barrel Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang
Zap
Goblin Gang Bandit
Barbarian Barrel
Knight Goblin Gang Valkyrie Bandit Magic Archer
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Valkyrie Bandit Magic Archer
Fireball
Goblin Gang Bandit Magic Archer
Poison
Goblin Gang Magic Archer
Lightning
Knight Valkyrie Bandit Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Valkyrie Barbarian Barrel Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Barbarian Barrel Knight Goblin Gang Bandit Valkyrie Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Barbarian Barrel Knight Goblin Gang

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Valkyrie Barbarian Barrel Bandit Magic Archer Mega Knight
Knight
Goblin Gang Giant Snowball Barbarian Barrel Magic Archer
Goblin Gang
Knight Valkyrie Bandit
Valkyrie
Giant Snowball Goblin Gang Bandit Magic Archer
Barbarian Barrel
Giant Snowball Knight Bandit Mega Knight
Bandit
Giant Snowball Goblin Gang Valkyrie Barbarian Barrel Magic Archer Mega Knight
Magic Archer
Giant Snowball Knight Valkyrie Bandit Mega Knight
Mega Knight
Giant Snowball Barbarian Barrel Bandit Magic Archer

Defense Synergies 4 18

Giant Snowball
Goblin Gang Mega Knight Knight Valkyrie Barbarian Barrel Bandit Magic Archer
Knight
Goblin Gang Magic Archer Giant Snowball Barbarian Barrel
Goblin Gang
Giant Snowball Knight Valkyrie Barbarian Barrel Bandit Magic Archer
Valkyrie
Giant Snowball Goblin Gang Bandit Magic Archer
Barbarian Barrel
Giant Snowball Knight Goblin Gang Bandit Magic Archer Mega Knight
Bandit
Giant Snowball Goblin Gang Valkyrie Barbarian Barrel Magic Archer Mega Knight
Magic Archer
Knight Giant Snowball Goblin Gang Valkyrie Barbarian Barrel Bandit Mega Knight
Mega Knight
Giant Snowball Barbarian Barrel Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Barbarian Barrel Magic Archer
Knight Goblin Gang Valkyrie Bandit Mega Knight
Goblin Gang Mega Knight Giant Snowball Knight Valkyrie Bandit
Knight Goblin Gang Valkyrie Bandit Mega Knight
Valkyrie Barbarian Barrel Mega Knight
Goblin Gang Barbarian Barrel Giant Snowball Valkyrie Bandit Magic Archer Mega Knight
Giant Snowball Goblin Gang Magic Archer
Valkyrie Barbarian Barrel Bandit Magic Archer Mega Knight
Goblin Gang
Knight Goblin Gang Giant Snowball Valkyrie Barbarian Barrel Bandit Mega Knight
Goblin Gang Valkyrie Giant Snowball Knight Barbarian Barrel Bandit Magic Archer Mega Knight
Giant Snowball Goblin Gang Magic Archer
Mega Knight Giant Snowball Knight Goblin Gang Valkyrie Bandit
Valkyrie Mega Knight Giant Snowball Goblin Gang Barbarian Barrel Magic Archer
Knight Goblin Gang Bandit Mega Knight
Giant Snowball Goblin Gang Bandit Mega Knight
Mega Knight Knight Goblin Gang Valkyrie
Mega Knight Giant Snowball Knight Goblin Gang Valkyrie Barbarian Barrel Bandit Magic Archer
Giant Snowball Valkyrie Barbarian Barrel Knight Bandit Magic Archer Mega Knight
Goblin Gang Valkyrie Mega Knight Giant Snowball Knight Barbarian Barrel Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Mega Knight Giant Snowball Barbarian Barrel Bandit
Bandit Giant Snowball Knight Goblin Gang Valkyrie Barbarian Barrel Magic Archer Mega Knight
Goblin Gang Bandit Mega Knight Knight Valkyrie
Goblin Gang Valkyrie Mega Knight Knight Barbarian Barrel Bandit
Knight Goblin Gang Valkyrie Bandit Mega Knight
Giant Snowball Goblin Gang Magic Archer
Goblin Gang Knight Valkyrie Bandit
Mega Knight Knight Valkyrie
Mega Knight Giant Snowball Knight Valkyrie Barbarian Barrel Bandit Magic Archer
Goblin Gang
Mega Knight Knight Valkyrie
Mega Knight Giant Snowball Valkyrie
Mega Knight Knight Goblin Gang Valkyrie Bandit
Valkyrie Magic Archer Mega Knight
Goblin Gang Knight Valkyrie Barbarian Barrel Magic Archer
Valkyrie Mega Knight Giant Snowball Barbarian Barrel Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Valkyrie Barbarian Barrel Bandit
Giant Snowball Barbarian Barrel Bandit Magic Archer
Barbarian Barrel Bandit Magic Archer
Knight Valkyrie Barbarian Barrel
Giant Snowball Valkyrie Barbarian Barrel Magic Archer Mega Knight
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Barbarian Barrel Magic Archer
Giant Snowball Bandit
Giant Snowball Goblin Gang
Knight Valkyrie Barbarian Barrel Bandit Magic Archer
Giant Snowball Magic Archer
Giant Snowball Knight Barbarian Barrel Bandit Magic Archer
Barbarian Barrel Bandit Magic Archer
Giant Snowball Barbarian Barrel Magic Archer
Giant Snowball Barbarian Barrel Bandit Magic Archer
Magic Archer Barbarian Barrel Bandit Mega Knight
Giant Snowball Barbarian Barrel
Giant Snowball Barbarian Barrel Bandit Magic Archer Mega Knight
Giant Snowball Valkyrie Barbarian Barrel Magic Archer Mega Knight
Magic Archer Mega Knight
Giant Snowball
Giant Snowball Barbarian Barrel
Giant Snowball Valkyrie Barbarian Barrel Magic Archer Mega Knight
Giant Snowball Barbarian Barrel Bandit Magic Archer
Giant Snowball Bandit Magic Archer Mega Knight
Barbarian Barrel Bandit Magic Archer
Giant Snowball Magic Archer
Giant Snowball
Giant Snowball
Giant Snowball Bandit Magic Archer Mega Knight
Giant Snowball Magic Archer
Mega Knight
Giant Snowball Magic Archer
Goblin Gang Barbarian Barrel Bandit Magic Archer
Giant Snowball Magic Archer
Barbarian Barrel
Knight Goblin Gang Valkyrie Magic Archer Mega Knight
Giant Snowball Magic Archer
Giant Snowball
Mega Knight
Giant Snowball Goblin Gang Magic Archer
Giant Snowball Magic Archer
Giant Snowball Barbarian Barrel Bandit Magic Archer Mega Knight

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