My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Valkyrie Baby Dragon Witch Balloon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Valkyrie Baby Dragon Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Balloon
Giant Snowball
Spear Goblins Baby Dragon Witch Balloon
Zap
Spear Goblins Witch Balloon
Barbarian Barrel
Spear Goblins Knight Valkyrie Witch
The Log
Spear Goblins Witch
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Knight Valkyrie Baby Dragon Witch Balloon
Fireball
Baby Dragon Witch Balloon
Poison
Spear Goblins Witch Balloon
Lightning
Knight Valkyrie Baby Dragon Witch Balloon
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Valkyrie Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Valkyrie Baby Dragon Witch Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Knight Valkyrie

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie Baby Dragon Balloon Golem
Arrows
Balloon Golem Knight
Knight
Spear Goblins Baby Dragon Balloon Arrows Witch
Valkyrie
Spear Goblins Balloon Baby Dragon Witch
Baby Dragon
Knight Golem Spear Goblins Valkyrie Witch Balloon
Witch
Knight Valkyrie Baby Dragon Golem
Balloon
Arrows Knight Valkyrie Spear Goblins Baby Dragon Golem
Golem
Arrows Baby Dragon Spear Goblins Witch Balloon

Defense Synergies 1 10

Spear Goblins
Knight Arrows Valkyrie Baby Dragon
Arrows
Spear Goblins Knight Valkyrie
Knight
Spear Goblins Arrows Baby Dragon Witch
Valkyrie
Spear Goblins Arrows Baby Dragon Witch
Baby Dragon
Spear Goblins Knight Valkyrie Witch
Witch
Knight Valkyrie Baby Dragon
Balloon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Valkyrie Baby Dragon
Knight Valkyrie Witch
Witch Knight Valkyrie
Witch Knight Valkyrie
Arrows Valkyrie
Arrows Spear Goblins Valkyrie Baby Dragon
Spear Goblins Arrows Baby Dragon Witch
Arrows Valkyrie Baby Dragon
Witch
Knight Spear Goblins Valkyrie
Valkyrie Witch Spear Goblins Arrows Knight Baby Dragon
Arrows Spear Goblins Baby Dragon Witch
Knight Valkyrie Witch
Valkyrie Arrows Baby Dragon Witch
Knight
Arrows Knight Valkyrie Witch
Arrows Spear Goblins Knight Valkyrie Baby Dragon Witch
Arrows Valkyrie Baby Dragon Witch Spear Goblins Knight
Valkyrie Spear Goblins Arrows Knight Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Spear Goblins Witch
Arrows Knight Valkyrie Baby Dragon
Spear Goblins Knight Valkyrie Witch
Valkyrie Knight
Knight Valkyrie Witch
Arrows Baby Dragon Witch
Spear Goblins Knight Valkyrie Witch
Knight Valkyrie
Spear Goblins Knight Valkyrie Baby Dragon Witch
Witch
Knight Valkyrie Witch
Arrows Valkyrie
Knight Valkyrie Witch
Valkyrie Baby Dragon Witch
Witch Spear Goblins Knight Valkyrie Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Spear Goblins Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Arrows Knight Valkyrie
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Spear Goblins Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows
Arrows
Arrows
Spear Goblins Witch
Arrows Baby Dragon Witch
Arrows
Knight Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon Witch
Witch
Baby Dragon Witch

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