My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Baby Dragon Dark Prince Balloon Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Dark Prince Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Hog Rider Baby Dragon Dark Prince Balloon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Dark Prince Balloon Prince
Giant Snowball
Battle Ram Hog Rider Baby Dragon Balloon
Zap
Battle Ram Dark Prince Balloon Prince
Barbarian Barrel
Knight Battle Ram Dark Prince
The Log
Battle Ram Hog Rider Dark Prince Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Battle Ram Hog Rider Baby Dragon Dark Prince Balloon Prince P.E.K.K.A
Fireball
Battle Ram Hog Rider Baby Dragon Balloon
Poison
Balloon
Lightning
Knight Battle Ram Baby Dragon Dark Prince Balloon Prince
Rocket
Hog Rider Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Baby Dragon Dark Prince Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Battle Ram Hog Rider Baby Dragon Dark Prince Balloon Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Battle Ram Hog Rider Baby Dragon

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Hog Rider Baby Dragon Balloon Prince
Battle Ram
Knight Baby Dragon P.E.K.K.A
Hog Rider
Knight Baby Dragon Dark Prince Balloon Prince
Baby Dragon
Knight Battle Ram Hog Rider Dark Prince Balloon Prince P.E.K.K.A
Dark Prince
Prince Hog Rider Baby Dragon Balloon
Balloon
Knight Hog Rider Baby Dragon Dark Prince
Prince
Dark Prince Knight Hog Rider Baby Dragon
P.E.K.K.A
Battle Ram Baby Dragon

Defense Synergies 0 5

Knight
Baby Dragon
Battle Ram
Hog Rider
Baby Dragon
Knight Dark Prince Prince P.E.K.K.A
Dark Prince
Baby Dragon Prince
Balloon
Prince
Baby Dragon Dark Prince
P.E.K.K.A
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon
P.E.K.K.A Knight Dark Prince Prince
Prince P.E.K.K.A Knight Dark Prince
Prince P.E.K.K.A Knight Dark Prince
Dark Prince Prince P.E.K.K.A
Baby Dragon Dark Prince
Baby Dragon
Baby Dragon P.E.K.K.A
P.E.K.K.A Prince
Knight Dark Prince Prince
Knight Baby Dragon Dark Prince
Baby Dragon
Prince P.E.K.K.A Knight Dark Prince
Baby Dragon Dark Prince Prince P.E.K.K.A
P.E.K.K.A Knight Prince
Prince P.E.K.K.A
Knight Dark Prince Prince P.E.K.K.A
Knight Baby Dragon Dark Prince Prince
Baby Dragon Knight Dark Prince
P.E.K.K.A Prince
Dark Prince Knight Baby Dragon Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince Prince P.E.K.K.A
Knight Baby Dragon Prince
P.E.K.K.A Knight Dark Prince Prince
Dark Prince Prince P.E.K.K.A Knight
P.E.K.K.A Knight Dark Prince Prince
Baby Dragon
Dark Prince Prince P.E.K.K.A Knight
P.E.K.K.A Knight Dark Prince Prince
P.E.K.K.A Knight Baby Dragon Dark Prince Prince
P.E.K.K.A
P.E.K.K.A Knight Dark Prince Prince
P.E.K.K.A Dark Prince Prince
Dark Prince Prince P.E.K.K.A Knight
Baby Dragon
Knight Baby Dragon Dark Prince Prince P.E.K.K.A
Baby Dragon Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon
Baby Dragon
Knight Dark Prince Prince
Baby Dragon Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Prince
Knight Dark Prince Prince
Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon Prince
Baby Dragon
Baby Dragon
Baby Dragon Dark Prince Prince
Baby Dragon
Baby Dragon Prince
Prince
Baby Dragon
Baby Dragon Dark Prince
Baby Dragon
Baby Dragon Prince
Baby Dragon
Baby Dragon
P.E.K.K.A Prince
Dark Prince Prince
Baby Dragon
Knight Baby Dragon Dark Prince Prince
Baby Dragon
Dark Prince Prince P.E.K.K.A
Baby Dragon
Baby Dragon Dark Prince Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: