My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Little Prince Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Skeleton Army
Giant Snowball
Dart Goblin Hog Rider Guards Skeleton Army Witch Princess
Zap
Firecracker Dart Goblin Guards Skeleton Army Witch Princess
Barbarian Barrel
Knight Firecracker Dart Goblin Guards Skeleton Army Witch Princess
The Log
Firecracker Dart Goblin Hog Rider Guards Skeleton Army Witch Princess
Earthquake
Firecracker Hog Rider Guards Skeleton Army Witch
Arrows
Firecracker Dart Goblin Guards Skeleton Army Witch Princess
Royal Delivery
Knight Firecracker Dart Goblin Hog Rider Guards Skeleton Army Witch Princess
Fireball
Firecracker Dart Goblin Hog Rider Skeleton Army Witch Princess
Poison
Firecracker Dart Goblin Guards Skeleton Army Witch Princess
Lightning
Knight Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Dart Goblin Guards Skeleton Army Princess Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Dart Goblin Guards

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Hog Rider Princess Witch
Firecracker
Knight Hog Rider Dart Goblin Princess
Dart Goblin
Knight Firecracker Hog Rider Princess
Hog Rider
Knight Firecracker Dart Goblin Guards Witch Princess
Guards
Hog Rider
Skeleton Army
Witch
Knight Hog Rider
Princess
Knight Firecracker Dart Goblin Hog Rider

Defense Synergies 3 13

Knight
Firecracker Dart Goblin Princess Skeleton Army Witch
Firecracker
Knight Dart Goblin Guards Skeleton Army Princess
Dart Goblin
Knight Firecracker Guards Skeleton Army Princess
Hog Rider
Guards
Firecracker Dart Goblin Skeleton Army Witch Princess
Skeleton Army
Knight Firecracker Dart Goblin Guards Princess
Witch
Knight Guards
Princess
Knight Firecracker Dart Goblin Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin
Skeleton Army Knight Firecracker Dart Goblin Witch
Skeleton Army Witch Knight Dart Goblin
Skeleton Army Witch Knight Firecracker Dart Goblin Guards
Firecracker Skeleton Army Princess
Skeleton Army Firecracker Dart Goblin Guards
Dart Goblin Firecracker Witch Princess
Dart Goblin
Witch Skeleton Army Princess
Knight Guards Skeleton Army Firecracker Dart Goblin
Dart Goblin Guards Skeleton Army Witch Knight Firecracker Princess
Firecracker Dart Goblin Witch Princess
Skeleton Army Knight Guards Witch
Skeleton Army Firecracker Dart Goblin Guards Witch Princess
Skeleton Army Knight
Skeleton Army
Knight Firecracker Skeleton Army Witch
Knight Firecracker Dart Goblin Guards Skeleton Army Witch
Witch Knight Firecracker Dart Goblin Guards Princess
Dart Goblin
Skeleton Army Knight Firecracker Dart Goblin Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeleton Army Witch
Knight Firecracker
Guards Skeleton Army Knight Witch
Guards Skeleton Army Knight
Knight Guards Skeleton Army Witch
Firecracker Dart Goblin Witch Princess
Guards Skeleton Army Knight Dart Goblin Witch
Knight Skeleton Army
Knight Firecracker Skeleton Army Witch
Witch Dart Goblin Guards Skeleton Army
Knight Dart Goblin Guards Witch
Skeleton Army Guards
Skeleton Army Knight Guards Witch
Firecracker Dart Goblin Skeleton Army Witch Princess
Guards Skeleton Army Witch Knight Firecracker Dart Goblin
Firecracker Dart Goblin Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker Dart Goblin Guards
Firecracker Dart Goblin Princess
Dart Goblin
Knight Firecracker Dart Goblin Guards
Firecracker
Firecracker Dart Goblin Witch Princess
Firecracker Dart Goblin Witch Princess
Firecracker Dart Goblin Princess
Firecracker Dart Goblin
Guards
Firecracker Knight Dart Goblin Princess
Firecracker Dart Goblin Princess
Knight Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Princess Firecracker Dart Goblin
Firecracker Dart Goblin Witch Princess
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Witch Princess
Princess
Firecracker Witch Princess
Witch
Firecracker Dart Goblin Witch Princess
Witch Princess
Firecracker Dart Goblin
Firecracker Dart Goblin Witch Princess
Firecracker Dart Goblin Guards Witch
Dart Goblin
Firecracker Princess
Firecracker Princess
Dart Goblin Guards Skeleton Army Witch Princess
Firecracker Dart Goblin Witch Princess
Knight Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Firecracker Dart Goblin
Firecracker Dart Goblin Guards Witch Princess
Firecracker Dart Goblin Witch Princess
Firecracker Dart Goblin Witch Princess

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