My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Elixir Collector Bowler Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Ram Rider
Giant Snowball
Archers Dart Goblin Ram Rider
Zap
Archers Dart Goblin Inferno Tower Ram Rider
Barbarian Barrel
Archers Knight Dart Goblin Inferno Tower
The Log
Archers Dart Goblin Ram Rider
Earthquake
Archers Inferno Tower Elixir Collector
Arrows
Archers Dart Goblin
Royal Delivery
Archers Knight Dart Goblin Bowler Ram Rider
Fireball
Archers Dart Goblin Inferno Tower Elixir Collector Bowler Ram Rider
Poison
Archers Dart Goblin Inferno Tower Elixir Collector
Lightning
Knight Inferno Tower Elixir Collector Bowler Ram Rider
Rocket
Inferno Tower Elixir Collector Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Elixir Collector Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Dart Goblin Inferno Tower Bowler Ram Rider Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Dart Goblin

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Bowler Ram Rider
Arrows
Archers Knight Bowler Ram Rider
Knight
Archers Dart Goblin Arrows Ram Rider
Dart Goblin
Knight Bowler Ram Rider
Inferno Tower
Elixir Collector
Bowler
Archers Arrows Dart Goblin Ram Rider
Ram Rider
Archers Arrows Knight Dart Goblin Bowler

Defense Synergies 3 10

Archers
Knight Dart Goblin Inferno Tower Bowler
Arrows
Knight Inferno Tower Bowler
Knight
Archers Dart Goblin Inferno Tower Arrows Bowler
Dart Goblin
Knight Archers Inferno Tower Bowler Ram Rider
Inferno Tower
Knight Archers Arrows Dart Goblin
Elixir Collector
Bowler
Archers Arrows Knight Dart Goblin
Ram Rider
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Dart Goblin Inferno Tower Ram Rider
Inferno Tower Knight Dart Goblin Ram Rider
Inferno Tower Bowler Ram Rider Archers Knight Dart Goblin
Inferno Tower Knight Dart Goblin Bowler Ram Rider
Arrows Bowler
Arrows Bowler Archers Dart Goblin
Dart Goblin Inferno Tower Ram Rider Archers Arrows
Bowler Arrows Dart Goblin Inferno Tower Ram Rider
Inferno Tower
Knight Archers Dart Goblin Inferno Tower Bowler
Archers Dart Goblin Arrows Knight Bowler Ram Rider
Arrows Inferno Tower Archers Dart Goblin Ram Rider
Inferno Tower Bowler Knight Ram Rider
Bowler Arrows Dart Goblin
Inferno Tower Knight Ram Rider
Inferno Tower Bowler Ram Rider
Arrows Knight Inferno Tower Bowler
Arrows Archers Knight Dart Goblin Bowler Ram Rider
Arrows Archers Knight Dart Goblin Bowler Ram Rider
Dart Goblin Inferno Tower Ram Rider
Bowler Archers Arrows Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Inferno Tower Bowler
Archers Arrows Knight Bowler
Knight Inferno Tower Bowler Ram Rider
Bowler Knight Inferno Tower Ram Rider
Inferno Tower Knight Bowler Ram Rider
Arrows Archers Dart Goblin Ram Rider
Archers Knight Dart Goblin Inferno Tower Bowler Ram Rider
Inferno Tower Knight
Knight Inferno Tower
Inferno Tower Dart Goblin
Knight Dart Goblin Inferno Tower Bowler
Arrows Bowler
Bowler Knight Inferno Tower Ram Rider
Archers Dart Goblin Bowler
Inferno Tower Archers Knight Dart Goblin Bowler
Arrows Bowler Archers Dart Goblin Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin Bowler Ram Rider
Arrows Dart Goblin
Arrows Knight Dart Goblin
Arrows Bowler
Arrows Dart Goblin Ram Rider
Archers Arrows Dart Goblin Bowler
Arrows Dart Goblin Bowler Ram Rider
Arrows Dart Goblin Ram Rider
Bowler
Arrows Knight Dart Goblin Bowler Ram Rider
Archers Arrows Dart Goblin
Knight Dart Goblin Bowler
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Bowler
Arrows Dart Goblin Bowler
Arrows
Archers Arrows Dart Goblin Bowler
Arrows Dart Goblin Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Bowler
Arrows Dart Goblin Bowler Ram Rider
Arrows Bowler Ram Rider
Arrows Dart Goblin
Archers Arrows Dart Goblin
Dart Goblin
Bowler
Arrows Dart Goblin
Arrows
Arrows Bowler
Archers Dart Goblin
Archers Arrows Dart Goblin Ram Rider
Arrows
Knight Dart Goblin Bowler
Arrows Dart Goblin Bowler
Arrows
Dart Goblin
Dart Goblin Bowler
Dart Goblin
Dart Goblin Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: