My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Dark Prince Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Dark Prince
Barbarian Barrel
Knight Goblin Gang Firecracker Dark Prince Magic Archer
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Dark Prince
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Mini P.E.K.K.A Dark Prince Magic Archer
Fireball
Goblin Gang Firecracker Magic Archer
Poison
Goblin Gang Firecracker Magic Archer
Lightning
Knight Mini P.E.K.K.A Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Tornado Dark Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Tornado Mini P.E.K.K.A Dark Prince Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Tornado

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Magic Archer
Goblin Gang
Knight Firecracker Mini P.E.K.K.A Dark Prince Golem
Firecracker
Knight Goblin Gang Mini P.E.K.K.A Tornado Dark Prince Golem
Mini P.E.K.K.A
Goblin Gang Firecracker Tornado Dark Prince Golem Magic Archer
Tornado
Magic Archer Firecracker Mini P.E.K.K.A Dark Prince Golem
Dark Prince
Goblin Gang Firecracker Mini P.E.K.K.A Tornado Golem Magic Archer
Golem
Goblin Gang Firecracker Mini P.E.K.K.A Tornado Dark Prince Magic Archer
Magic Archer
Tornado Knight Mini P.E.K.K.A Dark Prince Golem

Defense Synergies 4 13

Knight
Goblin Gang Firecracker Magic Archer Mini P.E.K.K.A Tornado
Goblin Gang
Knight Firecracker Mini P.E.K.K.A Dark Prince Magic Archer
Firecracker
Knight Goblin Gang Mini P.E.K.K.A Tornado Dark Prince
Mini P.E.K.K.A
Knight Goblin Gang Firecracker Tornado Magic Archer
Tornado
Magic Archer Knight Firecracker Mini P.E.K.K.A Dark Prince
Dark Prince
Goblin Gang Firecracker Tornado Magic Archer
Golem
Magic Archer
Knight Tornado Goblin Gang Mini P.E.K.K.A Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Magic Archer
Mini P.E.K.K.A Knight Goblin Gang Firecracker Dark Prince
Goblin Gang Mini P.E.K.K.A Tornado Knight Dark Prince
Mini P.E.K.K.A Knight Goblin Gang Firecracker Dark Prince
Firecracker Mini P.E.K.K.A Tornado Dark Prince
Goblin Gang Tornado Firecracker Dark Prince Magic Archer
Tornado Goblin Gang Firecracker Magic Archer
Magic Archer
Mini P.E.K.K.A Goblin Gang Tornado
Knight Goblin Gang Tornado Firecracker Mini P.E.K.K.A Dark Prince
Goblin Gang Knight Firecracker Tornado Dark Prince Magic Archer
Goblin Gang Firecracker Tornado Magic Archer
Mini P.E.K.K.A Knight Goblin Gang Dark Prince
Goblin Gang Firecracker Mini P.E.K.K.A Tornado Dark Prince Magic Archer
Mini P.E.K.K.A Knight Goblin Gang
Tornado Goblin Gang Mini P.E.K.K.A
Knight Goblin Gang Firecracker Mini P.E.K.K.A Tornado Dark Prince
Knight Goblin Gang Firecracker Tornado Dark Prince Magic Archer
Tornado Knight Firecracker Dark Prince Magic Archer
Mini P.E.K.K.A Tornado
Goblin Gang Dark Prince Knight Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Dark Prince
Knight Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer
Goblin Gang Knight Mini P.E.K.K.A Dark Prince
Goblin Gang Mini P.E.K.K.A Dark Prince Knight Tornado
Knight Goblin Gang Mini P.E.K.K.A Dark Prince
Firecracker Goblin Gang Tornado Magic Archer
Goblin Gang Mini P.E.K.K.A Dark Prince Knight
Mini P.E.K.K.A Knight Dark Prince
Knight Firecracker Mini P.E.K.K.A Tornado Dark Prince Magic Archer
Goblin Gang
Knight Mini P.E.K.K.A Dark Prince
Tornado Dark Prince
Mini P.E.K.K.A Dark Prince Knight Goblin Gang
Firecracker Magic Archer
Goblin Gang Knight Firecracker Mini P.E.K.K.A Tornado Dark Prince Magic Archer
Firecracker Mini P.E.K.K.A Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker
Firecracker Tornado Magic Archer
Magic Archer
Knight Firecracker Dark Prince
Firecracker Dark Prince Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado
Goblin Gang Mini P.E.K.K.A Tornado
Firecracker Knight Tornado Dark Prince Magic Archer
Firecracker Tornado Magic Archer
Knight Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Tornado
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Dark Prince Magic Archer
Firecracker Tornado Magic Archer
Magic Archer
Tornado
Tornado
Firecracker Tornado Dark Prince Magic Archer
Firecracker Tornado Magic Archer
Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker
Mini P.E.K.K.A
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Goblin Gang Dark Prince Magic Archer
Firecracker Tornado Magic Archer
Knight Goblin Gang Firecracker Mini P.E.K.K.A Dark Prince Magic Archer
Firecracker Magic Archer
Tornado
Firecracker Dark Prince
Goblin Gang Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Dark Prince Magic Archer

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