My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton Army Clone Giant Skeleton
Giant Snowball
Bats Skeleton Barrel Skeleton Army Clone
Zap
Bats Skeleton Barrel Skeleton Army Clone
Barbarian Barrel
Knight Skeleton Barrel Skeleton Army Clone Giant Skeleton
The Log
Skeleton Barrel Skeleton Army Clone Giant Skeleton
Earthquake
Skeleton Army Clone
Arrows
Bats Skeleton Barrel Skeleton Army Clone
Royal Delivery
Bats Knight Skeleton Barrel Skeleton Army Clone Giant Skeleton
Fireball
Skeleton Barrel Skeleton Army Clone
Poison
Bats Skeleton Barrel Skeleton Army Clone
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Barrel Skeleton Army Clone Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Skeleton Barrel Skeleton Army Clone Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Skeleton Barrel

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Giant Skeleton Mega Knight Clone
Arrows
Knight Skeleton Barrel Giant Skeleton Mega Knight
Knight
Bats Skeleton Barrel Arrows
Skeleton Barrel
Bats Knight Clone Arrows Giant Skeleton Mega Knight
Skeleton Army
Clone
Clone
Skeleton Barrel Skeleton Army Giant Skeleton Bats
Giant Skeleton
Bats Clone Arrows Skeleton Barrel
Mega Knight
Bats Arrows Skeleton Barrel

Defense Synergies 2 7

Bats
Knight Giant Skeleton Mega Knight
Arrows
Mega Knight Knight Giant Skeleton
Knight
Bats Arrows Skeleton Army
Skeleton Barrel
Mega Knight
Skeleton Army
Knight Giant Skeleton
Clone
Giant Skeleton
Bats Arrows Skeleton Army
Mega Knight
Arrows Bats Skeleton Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel
Skeleton Army Bats Knight Mega Knight
Skeleton Army Mega Knight Bats Knight Giant Skeleton
Skeleton Army Bats Knight Mega Knight
Arrows Skeleton Army Giant Skeleton Mega Knight
Arrows Skeleton Army Bats Mega Knight
Bats Arrows
Arrows Skeleton Barrel Giant Skeleton Mega Knight
Skeleton Army
Knight Skeleton Army Giant Skeleton Mega Knight
Bats Skeleton Army Arrows Knight Giant Skeleton Mega Knight
Arrows Bats
Skeleton Army Mega Knight Bats Knight Giant Skeleton
Skeleton Army Mega Knight Bats Arrows
Skeleton Army Knight Mega Knight
Skeleton Army Mega Knight
Mega Knight Bats Arrows Knight Skeleton Army
Arrows Mega Knight Bats Knight Skeleton Army
Arrows Bats Knight Giant Skeleton Mega Knight
Skeleton Army Mega Knight Bats Arrows Knight Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Giant Skeleton
Arrows Knight Skeleton Barrel Mega Knight
Skeleton Army Giant Skeleton Mega Knight Bats Knight
Skeleton Army Giant Skeleton Mega Knight Bats Knight
Giant Skeleton Knight Skeleton Army Mega Knight
Arrows Bats Skeleton Barrel
Skeleton Army Bats Knight Giant Skeleton
Giant Skeleton Mega Knight Knight Skeleton Army
Giant Skeleton Mega Knight Bats Knight Skeleton Army
Skeleton Army
Mega Knight Bats Knight Giant Skeleton
Skeleton Army Mega Knight Arrows Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Knight
Skeleton Army Mega Knight
Skeleton Army Bats Knight Giant Skeleton
Bats Arrows Mega Knight Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Giant Skeleton
Arrows Skeleton Barrel
Arrows Skeleton Barrel Giant Skeleton
Arrows Knight Skeleton Barrel Giant Skeleton
Arrows Mega Knight
Arrows Bats Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats
Arrows Knight Skeleton Barrel
Arrows
Knight Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel Mega Knight
Giant Skeleton Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Mega Knight
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel
Bats Arrows
Bats Skeleton Barrel
Arrows Mega Knight
Arrows
Giant Skeleton Mega Knight
Arrows
Skeleton Barrel Bats Skeleton Army
Arrows
Arrows
Knight Mega Knight
Arrows Skeleton Barrel
Arrows Giant Skeleton
Mega Knight
Bats Giant Skeleton
Bats
Skeleton Barrel Giant Skeleton Mega Knight

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