My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems Why?

Missing cards in your collection

Mother Witch Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Royal Giant Goblin Cage Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Firecracker Royal Giant
Barbarian Barrel
Ice Spirit Knight Firecracker Goblin Cage Valkyrie
The Log
Ice Spirit Firecracker Royal Giant Goblin Cage
Earthquake
Firecracker Goblin Cage
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Goblin Cage Valkyrie
Fireball
Firecracker Goblin Cage
Poison
Firecracker Goblin Cage
Lightning
Knight Goblin Cage Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Firecracker Goblin Cage Valkyrie Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Firecracker

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Royal Giant Goblin Cage Valkyrie Firecracker Royal Giant
Zap
Ice Spirit Firecracker Knight Royal Giant Goblin Cage Valkyrie
Knight
Ice Spirit Firecracker Zap
Firecracker
Zap Knight Royal Giant Ice Spirit Goblin Cage Valkyrie
Royal Giant
Ice Spirit Firecracker Lightning Ice Spirit Zap
Goblin Cage
Ice Spirit Zap Firecracker
Valkyrie
Ice Spirit Zap Firecracker
Lightning
Royal Giant

Defense Synergies 4 9

Ice Spirit
Zap Goblin Cage Knight Firecracker Valkyrie
Zap
Ice Spirit Knight Firecracker Goblin Cage Valkyrie
Knight
Firecracker Ice Spirit Zap Goblin Cage
Firecracker
Knight Valkyrie Ice Spirit Zap Goblin Cage
Royal Giant
Goblin Cage
Ice Spirit Zap Knight Firecracker
Valkyrie
Firecracker Ice Spirit Zap
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Firecracker Goblin Cage Valkyrie
Ice Spirit Zap Knight Firecracker Goblin Cage Valkyrie
Goblin Cage Knight Valkyrie Lightning
Goblin Cage Knight Firecracker Valkyrie
Lightning Firecracker Goblin Cage Valkyrie
Zap Firecracker Valkyrie
Lightning Ice Spirit Zap Firecracker Goblin Cage
Lightning Zap Goblin Cage Valkyrie
Goblin Cage
Knight Ice Spirit Firecracker Valkyrie
Valkyrie Zap Knight Firecracker
Zap Firecracker
Goblin Cage Ice Spirit Zap Knight Valkyrie Lightning
Valkyrie Ice Spirit Zap Firecracker Goblin Cage
Knight Goblin Cage
Ice Spirit Zap Goblin Cage Lightning
Knight Firecracker Goblin Cage Valkyrie
Ice Spirit Goblin Cage Zap Knight Firecracker Valkyrie
Zap Goblin Cage Valkyrie Ice Spirit Knight Firecracker
Goblin Cage
Valkyrie Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Goblin Cage
Zap Knight Firecracker Valkyrie Lightning
Ice Spirit Zap Knight Goblin Cage Valkyrie Lightning
Valkyrie Lightning Zap Knight Goblin Cage
Knight Goblin Cage Valkyrie
Firecracker Ice Spirit Zap
Knight Goblin Cage Valkyrie Lightning
Knight Goblin Cage Valkyrie
Zap Goblin Cage Lightning Ice Spirit Knight Firecracker Valkyrie
Goblin Cage
Knight Goblin Cage Valkyrie
Lightning Zap Goblin Cage Valkyrie
Lightning Knight Goblin Cage Valkyrie
Firecracker Goblin Cage Valkyrie
Ice Spirit Zap Knight Firecracker Goblin Cage Valkyrie Lightning
Valkyrie Zap Firecracker Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Firecracker Valkyrie
Firecracker Zap
Lightning
Lightning Knight Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Ice Spirit Zap
Firecracker
Ice Spirit Zap Firecracker Lightning
Zap Firecracker Lightning
Lightning
Firecracker Lightning Zap Knight Valkyrie
Lightning Zap Firecracker
Lightning Knight Firecracker
Lightning Firecracker
Lightning Zap Firecracker
Lightning Zap Firecracker
Lightning Firecracker
Lightning
Lightning
Lightning Zap Firecracker
Lightning Zap Firecracker Valkyrie
Lightning
Lightning
Lightning
Lightning Zap
Zap Firecracker Ice Spirit Valkyrie
Firecracker Zap Lightning
Lightning Zap
Lightning Zap Firecracker
Lightning Zap Firecracker
Zap Lightning Ice Spirit Firecracker
Lightning
Lightning Zap
Zap Lightning Ice Spirit Firecracker
Firecracker Lightning
Zap Lightning Ice Spirit
Lightning Zap Firecracker
Lightning Knight Firecracker Valkyrie
Zap Firecracker Lightning
Lightning Zap
Firecracker
Zap Ice Spirit Firecracker Lightning
Firecracker Zap Lightning
Lightning Zap Firecracker

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