My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner
Giant Snowball
Cannon Wall Breakers Miner Princess
Zap
Cannon Firecracker Wall Breakers Princess
Barbarian Barrel
Knight Cannon Firecracker Wall Breakers Princess Royal Ghost
The Log
Cannon Firecracker Wall Breakers Princess
Earthquake
Cannon Firecracker
Arrows
Firecracker Wall Breakers Princess
Royal Delivery
Knight Firecracker Wall Breakers Miner Princess Royal Ghost
Fireball
Cannon Firecracker Wall Breakers Princess
Poison
Cannon Firecracker Princess
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Cannon Firecracker Miner Princess Royal Ghost

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Cannon

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wall Breakers Princess The Log Miner
Cannon
Firecracker
Knight Miner Wall Breakers Princess
Wall Breakers
Knight Miner Firecracker The Log Princess Royal Ghost
The Log
Knight Wall Breakers Miner Princess
Miner
Firecracker Wall Breakers Knight The Log Royal Ghost
Princess
Knight Firecracker Wall Breakers The Log Royal Ghost
Royal Ghost
Wall Breakers Miner Princess

Defense Synergies 5 9

Knight
Cannon Firecracker Princess The Log
Cannon
Knight The Log Firecracker Princess Royal Ghost
Firecracker
Knight The Log Cannon Princess
Wall Breakers
The Log
Cannon Firecracker Knight Miner Princess Royal Ghost
Miner
The Log
Princess
Knight Cannon Firecracker The Log Royal Ghost
Royal Ghost
Cannon The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log
Knight Cannon Firecracker The Log
Cannon Knight
Cannon Knight Firecracker
Firecracker The Log Princess
The Log Cannon Firecracker Royal Ghost
Cannon Firecracker Princess
Cannon The Log
Cannon Princess
Knight Cannon Firecracker Miner Royal Ghost
Knight Cannon Firecracker The Log Princess Royal Ghost
Firecracker Princess
Cannon Knight The Log
Cannon Firecracker The Log Princess Royal Ghost
Knight Cannon
Cannon The Log
Knight Cannon Firecracker
Cannon Knight Firecracker The Log Royal Ghost
The Log Knight Cannon Firecracker Princess Royal Ghost
Cannon
Royal Ghost Knight Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Ghost
Knight Firecracker The Log Miner Royal Ghost
Knight The Log
Knight The Log
Knight Cannon
Firecracker Princess
Knight
Knight
Knight Firecracker The Log
Cannon
Knight
The Log
Knight Cannon
Cannon Firecracker Princess
Knight Firecracker The Log
Cannon Firecracker The Log Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker The Log Royal Ghost
Firecracker The Log Miner Princess Royal Ghost
The Log Miner
Knight Firecracker The Log
Firecracker The Log
Firecracker Princess
Firecracker The Log Princess
The Log Firecracker Princess
The Log Miner Firecracker
Firecracker Miner Knight The Log Princess
Firecracker Princess
Knight Firecracker The Log Miner Princess
Firecracker Princess
Princess Firecracker The Log
Firecracker The Log Princess
Firecracker The Log Princess
Firecracker The Log Princess
Firecracker The Log Miner Princess
The Log
Princess
The Log
The Log
Firecracker The Log Princess
Firecracker The Log Miner Princess Royal Ghost
The Log Miner Princess
Miner Firecracker The Log
Firecracker Princess
Firecracker
The Log Miner
Firecracker Princess
Firecracker The Log Princess
Princess
Firecracker Princess
The Log
Miner Knight Firecracker Princess
The Log Firecracker Princess
Firecracker
Firecracker The Log Princess
Firecracker Princess
Firecracker The Log Miner Princess Royal Ghost

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