My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Electro Giant Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber
Zap
Bomber Firecracker
Barbarian Barrel
Bomber Knight Firecracker Magic Archer
The Log
Bomber Firecracker
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Knight Firecracker Magic Archer
Fireball
Bomber Firecracker Magic Archer
Poison
Bomber Firecracker Magic Archer
Lightning
Knight Magic Archer Monk
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Tornado Poison Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Firecracker Tornado Poison Magic Archer Monk Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Firecracker Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Monk
Knight
Firecracker Bomber Poison Magic Archer
Firecracker
Knight Tornado Monk
Tornado
Electro Giant Magic Archer Firecracker Poison
Poison
Knight Tornado
Electro Giant
Tornado
Magic Archer
Tornado Knight
Monk
Bomber Firecracker

Defense Synergies 4 7

Bomber
Knight Tornado Electro Giant
Knight
Bomber Firecracker Magic Archer Tornado Poison
Firecracker
Knight Tornado
Tornado
Magic Archer Bomber Knight Firecracker Poison Electro Giant
Poison
Knight Tornado
Electro Giant
Bomber Tornado
Magic Archer
Knight Tornado
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Magic Archer
Bomber Knight Firecracker Monk
Tornado Bomber Knight
Bomber Knight Firecracker Monk
Bomber Firecracker Tornado Poison Monk
Tornado Bomber Firecracker Magic Archer
Tornado Firecracker Poison Magic Archer
Poison Electro Giant Magic Archer Monk
Tornado
Knight Tornado Bomber Firecracker
Poison Bomber Knight Firecracker Tornado Electro Giant Magic Archer
Firecracker Tornado Poison Magic Archer
Bomber Knight
Bomber Firecracker Tornado Poison Magic Archer
Knight
Tornado Monk Electro Giant
Bomber Knight Firecracker Tornado Poison
Bomber Knight Firecracker Tornado Magic Archer
Tornado Poison Bomber Knight Firecracker Magic Archer
Tornado
Bomber Knight Firecracker Poison Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Giant
Poison Bomber Knight Firecracker Magic Archer Monk
Knight
Knight Tornado Monk
Knight
Firecracker Poison Electro Giant Tornado Magic Archer Monk
Knight
Knight
Knight Firecracker Tornado Poison Magic Archer Monk
Knight
Monk Tornado Poison Electro Giant
Knight
Bomber Firecracker Electro Giant Magic Archer
Electro Giant Bomber Knight Firecracker Tornado Poison Magic Archer Monk
Poison Bomber Firecracker Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight Firecracker Monk
Firecracker Poison Monk Tornado Magic Archer
Poison Magic Archer
Knight Firecracker Poison
Bomber Poison Firecracker Magic Archer
Firecracker Poison Electro Giant Tornado Magic Archer Monk
Bomber Firecracker Tornado Poison Magic Archer
Poison Firecracker Tornado Magic Archer
Poison Monk Firecracker Tornado
Tornado Poison
Firecracker Poison Monk Knight Tornado Magic Archer
Poison Monk Firecracker Tornado Magic Archer
Poison Knight Firecracker Magic Archer
Firecracker Poison Magic Archer Monk
Firecracker Poison Magic Archer
Bomber Firecracker Poison Magic Archer
Magic Archer Firecracker Poison
Monk Tornado Poison
Bomber
Bomber Firecracker Poison Magic Archer Monk
Bomber Firecracker Tornado Poison Electro Giant Magic Archer Monk
Poison Magic Archer Monk
Tornado Poison
Tornado Monk
Poison Monk
Firecracker Tornado Poison Electro Giant Bomber Magic Archer
Firecracker Poison Tornado Magic Archer Monk
Tornado Poison Magic Archer Monk
Poison Firecracker Tornado Magic Archer
Poison Firecracker Tornado Electro Giant Magic Archer
Firecracker Poison Electro Giant
Poison Bomber Magic Archer
Firecracker Poison Magic Archer Monk
Firecracker Poison Magic Archer Monk
Magic Archer
Poison Firecracker Tornado Magic Archer Monk
Poison Knight Firecracker Magic Archer
Bomber Firecracker Poison Magic Archer
Monk Tornado Poison Electro Giant
Firecracker
Electro Giant Firecracker Tornado Poison Magic Archer
Firecracker Tornado Poison Magic Archer
Poison Firecracker Tornado Electro Giant Magic Archer Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: