My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Knight Hunter
The Log
Skeletons Ice Spirit Hog Rider Hunter
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Knight Hog Rider Hunter
Fireball
Hog Rider Hunter
Poison
Hunter
Lightning
Knight Hunter
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Tornado Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Earthquake Tornado Hog Rider Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Hog Rider Hunter
Knight
Ice Spirit Hog Rider Earthquake Hunter The Log
Earthquake
Hog Rider Knight Tornado Hunter The Log
Hog Rider
Ice Spirit Knight Earthquake The Log Tornado Hunter
Tornado
Earthquake Hog Rider Hunter The Log
Hunter
Ice Spirit Knight Earthquake Hog Rider Tornado
The Log
Hog Rider Knight Earthquake Tornado

Defense Synergies 1 19

Skeletons
Ice Spirit Knight Earthquake Tornado Hunter The Log
Ice Spirit
Skeletons Knight Earthquake Tornado Hunter The Log
Knight
Hunter Skeletons Ice Spirit Earthquake Tornado The Log
Earthquake
Skeletons Ice Spirit Knight Tornado The Log
Hog Rider
Tornado
Skeletons Ice Spirit Knight Earthquake Hunter The Log
Hunter
Knight Skeletons Ice Spirit Tornado The Log
The Log
Skeletons Ice Spirit Knight Earthquake Tornado Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight The Log
Hunter Skeletons Ice Spirit Knight The Log
Tornado Hunter Skeletons Knight
Hunter Skeletons Knight
Earthquake Tornado The Log
Tornado The Log Skeletons Earthquake Hunter
Tornado Hunter Ice Spirit
Earthquake The Log
Hunter Skeletons Tornado
Knight Tornado Skeletons Ice Spirit Hunter
Skeletons Knight Earthquake Tornado Hunter The Log
Hunter Tornado
Hunter Skeletons Ice Spirit Knight Earthquake The Log
Ice Spirit Earthquake Tornado Hunter The Log
Knight Hunter
Tornado Ice Spirit Hunter The Log
Skeletons Knight Tornado Hunter
Ice Spirit Knight Tornado Hunter The Log
Earthquake Tornado Hunter The Log Ice Spirit Knight
Tornado Hunter
Knight Earthquake Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Hunter The Log
Skeletons Ice Spirit Knight Hunter The Log
Hunter Knight Tornado The Log
Skeletons Knight Hunter
Skeletons Ice Spirit Tornado Hunter
Skeletons Knight Hunter
Knight Hunter
Skeletons Ice Spirit Knight Tornado The Log
Skeletons
Knight Hunter
Tornado The Log
Skeletons Knight Hunter
Skeletons Ice Spirit Knight Tornado Hunter The Log
Earthquake Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight The Log
Tornado The Log
Earthquake The Log
Earthquake Knight The Log
Earthquake The Log
Ice Spirit Tornado Hunter
Earthquake Tornado The Log
Earthquake The Log Ice Spirit Tornado Hunter
The Log Tornado
Tornado
Knight Earthquake Tornado The Log
Tornado
Earthquake Knight Hunter The Log
Earthquake
Earthquake The Log
Earthquake Hunter The Log
Earthquake The Log
Earthquake Tornado
Earthquake Hunter The Log
Earthquake Tornado The Log
Earthquake The Log
Tornado
Tornado The Log
Earthquake The Log
Earthquake Tornado The Log Ice Spirit Hunter
The Log Earthquake Tornado Hunter
Tornado The Log
Tornado The Log
Tornado Hunter
Ice Spirit
Earthquake Hunter The Log
Ice Spirit
Earthquake The Log
Earthquake Ice Spirit
Tornado Hunter
The Log
Knight Hunter
The Log Earthquake
Tornado
Ice Spirit Tornado The Log
Tornado
Tornado The Log

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