My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Ice Golem Elixir Golem Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Ice Golem Elixir Golem Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Goblin Drill Bandit
Giant Snowball
Spear Goblins Goblin Drill
Zap
Spear Goblins Goblin Drill Bandit
Barbarian Barrel
Spear Goblins Knight Elixir Golem Goblin Drill Bandit Magic Archer
The Log
Spear Goblins Elixir Golem Goblin Drill Bandit
Earthquake
Spear Goblins Elixir Golem Goblin Drill
Arrows
Spear Goblins Goblin Drill
Royal Delivery
Spear Goblins Knight Elixir Golem Goblin Drill Bandit Magic Archer
Fireball
Elixir Golem Goblin Drill Bandit Magic Archer
Poison
Spear Goblins Elixir Golem Goblin Drill Magic Archer
Lightning
Knight Ice Golem Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Ice Golem Elixir Golem Rocket Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Knight Elixir Golem Bandit Goblin Drill Magic Archer Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Ice Golem Knight Elixir Golem

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Ice Golem Elixir Golem Goblin Drill Bandit
Knight
Spear Goblins Goblin Drill Magic Archer
Ice Golem
Spear Goblins Goblin Drill Magic Archer
Elixir Golem
Spear Goblins Bandit Magic Archer
Rocket
Goblin Drill
Spear Goblins Knight Ice Golem Bandit
Bandit
Spear Goblins Elixir Golem Goblin Drill Magic Archer
Magic Archer
Knight Ice Golem Elixir Golem Bandit

Defense Synergies 3 6

Spear Goblins
Knight Ice Golem Goblin Drill Bandit
Knight
Spear Goblins Magic Archer
Ice Golem
Spear Goblins Bandit Magic Archer
Elixir Golem
Rocket
Goblin Drill
Spear Goblins Magic Archer
Bandit
Spear Goblins Ice Golem Magic Archer
Magic Archer
Knight Ice Golem Goblin Drill Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight Ice Golem Magic Archer
Knight Goblin Drill Bandit
Rocket Knight Goblin Drill Bandit
Knight Goblin Drill Bandit
Rocket
Spear Goblins Bandit Magic Archer
Rocket Spear Goblins Magic Archer
Rocket Ice Golem Bandit Magic Archer
Goblin Drill
Knight Spear Goblins Ice Golem Bandit
Spear Goblins Knight Ice Golem Goblin Drill Bandit Magic Archer
Spear Goblins Magic Archer
Goblin Drill Knight Rocket Bandit
Rocket Goblin Drill Magic Archer
Knight Goblin Drill Bandit
Rocket Goblin Drill Bandit
Knight Goblin Drill
Spear Goblins Knight Goblin Drill Bandit Magic Archer
Goblin Drill Spear Goblins Knight Ice Golem Bandit Magic Archer
Goblin Drill
Spear Goblins Knight Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Ice Golem Bandit
Bandit Knight Ice Golem Rocket Magic Archer
Bandit Spear Goblins Knight Ice Golem Rocket
Rocket Knight Ice Golem Bandit
Knight Goblin Drill Bandit
Rocket Ice Golem Magic Archer
Rocket Spear Goblins Knight Ice Golem Bandit
Knight
Rocket Spear Goblins Knight Ice Golem Bandit Magic Archer
Goblin Drill
Knight
Rocket
Rocket Knight Ice Golem Bandit
Magic Archer
Spear Goblins Knight Ice Golem Rocket Goblin Drill Magic Archer
Ice Golem Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Ice Golem Rocket Goblin Drill Bandit
Bandit Magic Archer
Rocket Goblin Drill Bandit Magic Archer
Knight Ice Golem Rocket
Rocket Magic Archer
Spear Goblins Ice Golem Rocket Magic Archer
Magic Archer
Ice Golem Magic Archer
Bandit
Rocket
Rocket Knight Bandit Magic Archer
Rocket Magic Archer
Rocket Knight Ice Golem Bandit Magic Archer
Rocket Bandit Magic Archer
Ice Golem Magic Archer
Rocket Spear Goblins Goblin Drill Bandit Magic Archer
Magic Archer Rocket Bandit
Rocket
Rocket
Rocket Bandit Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Goblin Drill
Ice Golem Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Rocket Bandit Magic Archer
Ice Golem Magic Archer
Rocket
Rocket Bandit Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Spear Goblins Rocket Bandit Magic Archer
Rocket Magic Archer
Knight Rocket Magic Archer
Ice Golem Magic Archer
Rocket
Rocket Magic Archer
Rocket Magic Archer
Rocket Bandit Magic Archer

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