My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Hog Rider Skeleton Army
Zap
Fire Spirit Firecracker Skeleton Army
Barbarian Barrel
Fire Spirit Firecracker Elite Barbarians Valkyrie Skeleton Army Electro Wizard
The Log
Fire Spirit Firecracker Elite Barbarians Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Fire Spirit Firecracker Skeleton Army
Royal Delivery
Fire Spirit Firecracker Elite Barbarians Valkyrie Hog Rider Skeleton Army Electro Wizard
Fireball
Firecracker Elite Barbarians Hog Rider Skeleton Army Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Firecracker Skeleton Army Valkyrie Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Firecracker Skeleton Army

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Elite Barbarians
Arrows
Elite Barbarians Hog Rider
Firecracker
Hog Rider Elite Barbarians Valkyrie
Elite Barbarians
Arrows Valkyrie Fire Spirit Firecracker Hog Rider
Valkyrie
Fire Spirit Elite Barbarians Hog Rider Firecracker Electro Wizard
Hog Rider
Fire Spirit Arrows Firecracker Valkyrie Elite Barbarians Electro Wizard
Skeleton Army
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 2 8

Fire Spirit
Firecracker Valkyrie Electro Wizard
Arrows
Valkyrie
Firecracker
Valkyrie Fire Spirit Skeleton Army Electro Wizard
Elite Barbarians
Valkyrie
Valkyrie
Firecracker Elite Barbarians Fire Spirit Arrows Electro Wizard
Hog Rider
Skeleton Army
Firecracker Electro Wizard
Electro Wizard
Fire Spirit Firecracker Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Firecracker Valkyrie Electro Wizard
Skeleton Army Fire Spirit Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Firecracker Valkyrie Electro Wizard
Arrows Firecracker Elite Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Fire Spirit Firecracker Valkyrie Electro Wizard
Electro Wizard Fire Spirit Arrows Firecracker
Arrows Valkyrie Electro Wizard
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Firecracker Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Arrows Firecracker
Arrows Firecracker Electro Wizard
Skeleton Army Fire Spirit Elite Barbarians Valkyrie Electro Wizard
Fire Spirit Valkyrie Skeleton Army Arrows Firecracker Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Elite Barbarians Electro Wizard
Arrows Firecracker Elite Barbarians Valkyrie Skeleton Army Electro Wizard
Fire Spirit Arrows Valkyrie Firecracker Elite Barbarians Skeleton Army Electro Wizard
Arrows Valkyrie Fire Spirit Firecracker Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Skeleton Army Fire Spirit Arrows Firecracker Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Electro Wizard
Electro Wizard Arrows Firecracker Elite Barbarians Valkyrie
Skeleton Army Elite Barbarians Valkyrie Electro Wizard
Valkyrie Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Skeleton Army
Fire Spirit Arrows Firecracker Electro Wizard
Skeleton Army Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Skeleton Army
Electro Wizard Firecracker Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Elite Barbarians Valkyrie
Skeleton Army Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Valkyrie
Firecracker Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Firecracker Valkyrie
Arrows Valkyrie Firecracker Elite Barbarians Electro Wizard
Arrows Electro Wizard
Elite Barbarians Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Valkyrie
Fire Spirit Arrows Firecracker Valkyrie
Arrows Firecracker Fire Spirit
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Firecracker
Arrows Firecracker
Fire Spirit Elite Barbarians Electro Wizard
Firecracker Arrows Valkyrie Electro Wizard
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker
Arrows
Fire Spirit Arrows Firecracker Electro Wizard
Fire Spirit Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Fire Spirit Valkyrie
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Elite Barbarians Fire Spirit Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Elite Barbarians
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard Fire Spirit Skeleton Army
Fire Spirit Arrows Firecracker Electro Wizard
Arrows
Firecracker Valkyrie Electro Wizard
Arrows Firecracker
Arrows
Firecracker Elite Barbarians
Firecracker Elite Barbarians Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker

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