My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Missing cards in your collection

Void Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Flying Machine Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Flying Machine Hog Rider Skeleton Army
Zap
Firecracker Flying Machine Skeleton Army
Barbarian Barrel
Firecracker Tesla Elite Barbarians Wizard Skeleton Army Giant Skeleton
The Log
Firecracker Elite Barbarians Hog Rider Skeleton Army Giant Skeleton
Earthquake
Firecracker Tesla Hog Rider Skeleton Army
Arrows
Firecracker Flying Machine Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Flying Machine Hog Rider Wizard Skeleton Army Giant Skeleton
Fireball
Firecracker Tesla Elite Barbarians Flying Machine Hog Rider Wizard Skeleton Army
Poison
Firecracker Flying Machine Wizard Skeleton Army
Lightning
Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Tesla Flying Machine Hog Rider Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Tesla Flying Machine

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Elite Barbarians Flying Machine Giant Skeleton
Tesla
Elite Barbarians
Firecracker Hog Rider Wizard
Flying Machine
Firecracker Hog Rider Giant Skeleton
Hog Rider
Firecracker Elite Barbarians Flying Machine Wizard Giant Skeleton
Wizard
Elite Barbarians Hog Rider Giant Skeleton
Skeleton Army
Giant Skeleton
Firecracker Flying Machine Hog Rider Wizard

Defense Synergies 0 12

Firecracker
Tesla Flying Machine Skeleton Army Giant Skeleton
Tesla
Firecracker Wizard Skeleton Army
Elite Barbarians
Wizard
Flying Machine
Firecracker Skeleton Army Giant Skeleton
Hog Rider
Wizard
Tesla Elite Barbarians Skeleton Army Giant Skeleton
Skeleton Army
Firecracker Tesla Flying Machine Wizard Giant Skeleton
Giant Skeleton
Firecracker Flying Machine Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Flying Machine Wizard
Elite Barbarians Skeleton Army Firecracker Tesla Flying Machine
Tesla Skeleton Army Elite Barbarians Giant Skeleton
Tesla Elite Barbarians Skeleton Army Firecracker
Firecracker Elite Barbarians Skeleton Army Giant Skeleton
Skeleton Army Firecracker Tesla Flying Machine
Tesla Firecracker Flying Machine Wizard
Tesla Flying Machine Giant Skeleton
Tesla Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Tesla Giant Skeleton
Skeleton Army Firecracker Tesla Flying Machine Wizard Giant Skeleton
Tesla Firecracker Flying Machine Wizard
Tesla Skeleton Army Elite Barbarians Flying Machine Wizard Giant Skeleton
Wizard Skeleton Army Firecracker Tesla
Elite Barbarians Skeleton Army Tesla
Skeleton Army Tesla Elite Barbarians
Tesla Wizard Firecracker Elite Barbarians Skeleton Army
Tesla Firecracker Elite Barbarians Flying Machine Wizard Skeleton Army
Wizard Firecracker Tesla Flying Machine Giant Skeleton
Tesla Elite Barbarians
Wizard Skeleton Army Firecracker Tesla Elite Barbarians Flying Machine Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Elite Barbarians Giant Skeleton
Firecracker Tesla Elite Barbarians Flying Machine Wizard
Skeleton Army Giant Skeleton Elite Barbarians
Skeleton Army Giant Skeleton Tesla Elite Barbarians
Giant Skeleton Tesla Elite Barbarians Skeleton Army
Firecracker Wizard Tesla Flying Machine
Skeleton Army Tesla Elite Barbarians Flying Machine Giant Skeleton
Giant Skeleton Tesla Elite Barbarians Skeleton Army
Giant Skeleton Firecracker Elite Barbarians Flying Machine Skeleton Army
Tesla Skeleton Army
Tesla Elite Barbarians Flying Machine Giant Skeleton
Skeleton Army Elite Barbarians Giant Skeleton
Elite Barbarians Skeleton Army Giant Skeleton Tesla Wizard
Wizard Firecracker Tesla Flying Machine Skeleton Army
Tesla Elite Barbarians Skeleton Army Firecracker Flying Machine Giant Skeleton
Firecracker Tesla Elite Barbarians Flying Machine Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine Giant Skeleton
Firecracker Flying Machine
Flying Machine Giant Skeleton
Firecracker Flying Machine Giant Skeleton
Wizard Firecracker
Firecracker Wizard Flying Machine
Firecracker Flying Machine Wizard
Firecracker Flying Machine Wizard
Firecracker Flying Machine Wizard
Elite Barbarians
Firecracker Flying Machine Wizard
Firecracker Flying Machine Wizard
Flying Machine Firecracker Elite Barbarians
Firecracker Flying Machine
Firecracker Elite Barbarians Flying Machine
Firecracker Flying Machine Wizard
Firecracker Flying Machine Wizard
Firecracker Flying Machine Wizard
Firecracker Flying Machine Wizard
Giant Skeleton
Wizard
Flying Machine
Firecracker Wizard
Firecracker Flying Machine Wizard
Flying Machine Wizard
Firecracker
Elite Barbarians Firecracker Flying Machine Wizard
Firecracker Flying Machine Wizard
Elite Barbarians
Wizard
Firecracker
Giant Skeleton
Firecracker Wizard
Flying Machine Skeleton Army
Firecracker Flying Machine Wizard
Firecracker Flying Machine Wizard
Firecracker Flying Machine Wizard
Giant Skeleton
Firecracker Elite Barbarians Flying Machine
Firecracker Elite Barbarians Flying Machine Giant Skeleton
Firecracker Flying Machine
Firecracker Flying Machine Giant Skeleton

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