My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Ram Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Drill Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Goblin Drill
Giant Snowball
Battle Ram Hog Rider Goblin Drill Lumberjack
Zap
Battle Ram Goblin Drill
Barbarian Barrel
Heal Spirit Battle Ram Goblin Drill Executioner Lumberjack
The Log
Heal Spirit Battle Ram Hog Rider Goblin Drill Lumberjack
Earthquake
Hog Rider Goblin Drill
Arrows
Heal Spirit Goblin Drill
Royal Delivery
Heal Spirit Battle Ram Hog Rider Goblin Drill Executioner Lumberjack
Fireball
Battle Ram Hog Rider Goblin Drill Executioner Lumberjack
Poison
Goblin Drill Executioner
Lightning
Battle Ram Executioner Lumberjack
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Heal Spirit Battle Ram Tornado Goblin Drill Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Royal Delivery Tornado Battle Ram Hog Rider Goblin Drill Lumberjack Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Royal Delivery Tornado Battle Ram

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Heal Spirit
Battle Ram Hog Rider Goblin Drill Lumberjack
Battle Ram
Heal Spirit Tornado Lumberjack
Hog Rider
Heal Spirit Tornado Executioner Lumberjack
Tornado
Executioner Battle Ram Hog Rider
Goblin Drill
Heal Spirit Lumberjack
Executioner
Tornado Hog Rider
Lumberjack
Heal Spirit Battle Ram Hog Rider Goblin Drill

Defense Synergies 2 5

Royal Delivery
Tornado Executioner Lumberjack
Heal Spirit
Battle Ram
Hog Rider
Tornado
Royal Delivery Executioner Goblin Drill
Goblin Drill
Tornado Lumberjack
Executioner
Tornado Royal Delivery Lumberjack
Lumberjack
Royal Delivery Goblin Drill Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Lumberjack Royal Delivery Goblin Drill Executioner
Tornado Lumberjack Royal Delivery Goblin Drill Executioner
Lumberjack Goblin Drill
Royal Delivery Tornado Lumberjack
Royal Delivery Tornado Executioner Lumberjack
Tornado Royal Delivery Executioner
Tornado Goblin Drill Lumberjack
Tornado Royal Delivery Lumberjack
Executioner Royal Delivery Tornado Goblin Drill Lumberjack
Executioner Royal Delivery Tornado
Goblin Drill Lumberjack Royal Delivery
Executioner Royal Delivery Tornado Goblin Drill Lumberjack
Goblin Drill Lumberjack
Tornado Royal Delivery Goblin Drill Lumberjack
Royal Delivery Tornado Goblin Drill Executioner Lumberjack
Royal Delivery Tornado Goblin Drill Executioner Lumberjack
Royal Delivery Tornado Goblin Drill Executioner Lumberjack
Tornado Goblin Drill Lumberjack
Royal Delivery Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Royal Delivery
Royal Delivery Executioner Lumberjack
Royal Delivery Lumberjack
Lumberjack Royal Delivery Tornado
Royal Delivery Goblin Drill Executioner Lumberjack
Royal Delivery Executioner Tornado
Royal Delivery Lumberjack
Royal Delivery Lumberjack
Royal Delivery Tornado
Royal Delivery Goblin Drill
Lumberjack
Royal Delivery Tornado
Royal Delivery Executioner Lumberjack
Executioner
Royal Delivery Tornado Goblin Drill Executioner Lumberjack
Executioner Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Tornado Executioner
Goblin Drill
Executioner
Executioner Tornado
Tornado Executioner
Tornado Executioner
Tornado
Tornado Lumberjack
Tornado
Tornado Executioner
Executioner
Goblin Drill Executioner
Executioner
Tornado
Executioner
Tornado
Tornado
Tornado
Goblin Drill
Tornado Executioner
Tornado Executioner
Tornado
Tornado
Tornado Executioner
Tornado Executioner
Executioner Lumberjack
Executioner
Tornado
Executioner
Tornado
Tornado Executioner
Tornado Executioner

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