My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Dart Goblin Hog Rider Baby Dragon
Zap
Skeletons Dart Goblin
Barbarian Barrel
Skeletons Knight Dart Goblin Electro Wizard
The Log
Skeletons Dart Goblin Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Knight Dart Goblin Hog Rider Baby Dragon Electro Wizard
Fireball
Dart Goblin Hog Rider Baby Dragon Electro Wizard
Poison
Dart Goblin Electro Wizard
Lightning
Knight Baby Dragon Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Dart Goblin Hog Rider Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Dart Goblin

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Knight Mega Knight
Knight
Dart Goblin Hog Rider Baby Dragon Arrows Electro Wizard
Dart Goblin
Knight Hog Rider Baby Dragon Mega Knight
Hog Rider
Arrows Knight Dart Goblin Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Knight Dart Goblin Hog Rider Electro Wizard Mega Knight
Electro Wizard
Knight Hog Rider Baby Dragon Mega Knight
Mega Knight
Arrows Dart Goblin Hog Rider Baby Dragon Electro Wizard

Defense Synergies 4 10

Skeletons
Dart Goblin Knight Baby Dragon Electro Wizard
Arrows
Mega Knight Knight
Knight
Dart Goblin Electro Wizard Skeletons Arrows Baby Dragon
Dart Goblin
Skeletons Knight Baby Dragon Electro Wizard Mega Knight
Hog Rider
Baby Dragon
Skeletons Knight Dart Goblin Mega Knight
Electro Wizard
Knight Skeletons Dart Goblin Mega Knight
Mega Knight
Arrows Dart Goblin Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Baby Dragon Electro Wizard
Skeletons Knight Dart Goblin Electro Wizard Mega Knight
Mega Knight Skeletons Knight Dart Goblin Electro Wizard
Skeletons Knight Dart Goblin Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Skeletons Dart Goblin Baby Dragon Electro Wizard Mega Knight
Dart Goblin Electro Wizard Arrows Baby Dragon
Arrows Dart Goblin Baby Dragon Electro Wizard Mega Knight
Skeletons
Knight Skeletons Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Skeletons Arrows Knight Baby Dragon Mega Knight
Arrows Dart Goblin Baby Dragon Electro Wizard
Mega Knight Skeletons Knight Electro Wizard
Mega Knight Arrows Dart Goblin Baby Dragon Electro Wizard
Knight Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Skeletons Arrows Knight Electro Wizard
Arrows Mega Knight Knight Dart Goblin Baby Dragon Electro Wizard
Arrows Baby Dragon Knight Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Mega Knight Arrows Knight Dart Goblin Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Electro Wizard
Electro Wizard Arrows Knight Baby Dragon Mega Knight
Mega Knight Skeletons Knight Electro Wizard
Mega Knight Knight Electro Wizard
Skeletons Knight Mega Knight
Arrows Skeletons Dart Goblin Baby Dragon Electro Wizard
Skeletons Knight Dart Goblin Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Skeletons Knight Baby Dragon
Skeletons Dart Goblin
Mega Knight Knight Dart Goblin
Mega Knight Arrows Electro Wizard
Mega Knight Skeletons Knight
Dart Goblin Baby Dragon Mega Knight
Electro Wizard Skeletons Knight Dart Goblin Baby Dragon
Arrows Mega Knight Dart Goblin Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon Electro Wizard
Arrows Dart Goblin Baby Dragon
Arrows Knight Dart Goblin
Arrows Baby Dragon Mega Knight
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin
Electro Wizard
Arrows Knight Dart Goblin Electro Wizard
Arrows Dart Goblin Baby Dragon
Knight Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon Mega Knight
Arrows
Arrows Dart Goblin Baby Dragon Electro Wizard Mega Knight
Arrows Dart Goblin Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Dart Goblin Baby Dragon Electro Wizard
Arrows Baby Dragon Mega Knight
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon Electro Wizard
Electro Wizard Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Dart Goblin
Arrows Dart Goblin Baby Dragon Electro Wizard
Arrows
Knight Dart Goblin Baby Dragon Electro Wizard Mega Knight
Arrows Dart Goblin Baby Dragon
Arrows
Dart Goblin Mega Knight
Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Baby Dragon Electro Wizard Mega Knight

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