My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Hog Rider Goblin Barrel Guards
Giant Snowball
Spear Goblins Hog Rider Goblin Barrel Guards Witch
Zap
Spear Goblins Goblin Barrel Guards Witch
Barbarian Barrel
Spear Goblins Elite Barbarians Goblin Barrel Guards Witch
The Log
Spear Goblins Elite Barbarians Hog Rider Goblin Barrel Guards Witch
Earthquake
Spear Goblins Hog Rider Goblin Barrel Guards Witch
Arrows
Spear Goblins Goblin Barrel Guards Witch
Royal Delivery
Spear Goblins Elite Barbarians Hog Rider Goblin Barrel Guards Witch
Fireball
Elite Barbarians Hog Rider Goblin Barrel Witch
Poison
Spear Goblins Guards Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Goblin Barrel Guards Hog Rider Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Goblin Barrel

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Barrel Zap Elite Barbarians
Zap
Elite Barbarians Hog Rider Spear Goblins Guards Witch The Log
Elite Barbarians
Zap Spear Goblins Hog Rider The Log
Hog Rider
Spear Goblins Zap The Log Elite Barbarians Goblin Barrel Guards Witch
Goblin Barrel
Spear Goblins Hog Rider Guards
Guards
Zap Hog Rider Goblin Barrel The Log
Witch
Zap Hog Rider
The Log
Hog Rider Zap Elite Barbarians Guards

Defense Synergies 0 11

Spear Goblins
Zap Guards The Log
Zap
Spear Goblins Elite Barbarians Guards Witch The Log
Elite Barbarians
Zap The Log
Hog Rider
Goblin Barrel
Guards
Spear Goblins Zap Witch The Log
Witch
Zap Guards The Log
The Log
Spear Goblins Zap Elite Barbarians Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap The Log
Elite Barbarians Zap Witch The Log
Witch Elite Barbarians
Elite Barbarians Witch Guards
Elite Barbarians The Log
The Log Spear Goblins Zap Guards
Spear Goblins Zap Witch
Zap The Log
Witch Elite Barbarians
Elite Barbarians Guards Spear Goblins
Guards Witch Spear Goblins Zap The Log
Spear Goblins Zap Witch
Zap Elite Barbarians Guards Witch The Log
Zap Guards Witch The Log
Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Witch
Spear Goblins Zap Elite Barbarians Guards Witch The Log
Zap Witch The Log Spear Goblins Guards
Elite Barbarians
Spear Goblins Elite Barbarians Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zap Elite Barbarians Witch
Zap Elite Barbarians The Log
Guards Spear Goblins Zap Elite Barbarians Witch The Log
Guards Zap Elite Barbarians The Log
Elite Barbarians Guards Witch
Zap Witch
Guards Spear Goblins Elite Barbarians Witch
Elite Barbarians
Zap Spear Goblins Elite Barbarians Witch The Log
Witch Guards
Elite Barbarians Guards Witch
Zap Elite Barbarians Guards The Log
Elite Barbarians Guards Witch
Witch
Elite Barbarians Guards Witch Spear Goblins Zap The Log
Zap Elite Barbarians Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Zap The Log
The Log
Guards The Log
Zap The Log
Spear Goblins Zap Witch
Witch The Log
The Log Zap
The Log Zap
Elite Barbarians Guards
Zap The Log
Zap
Elite Barbarians The Log
Zap Elite Barbarians The Log
Spear Goblins Zap Witch The Log
The Log
Zap The Log
Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Witch
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Elite Barbarians Zap Witch
Zap Guards Witch
Elite Barbarians
Zap The Log
Zap
The Log
Zap Spear Goblins Guards Witch
Zap Witch
The Log
The Log Zap
Zap
Elite Barbarians
Zap Elite Barbarians Guards Witch The Log
Zap Witch
Zap Witch The Log

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