My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Valkyrie Zappies Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Zappies Guards
Zap
Bats Firecracker Zappies Guards
Barbarian Barrel
Firecracker Tesla Valkyrie Zappies Guards
The Log
Firecracker Zappies Guards
Earthquake
Firecracker Tesla Zappies Guards
Arrows
Bats Firecracker Zappies Guards
Royal Delivery
Bats Firecracker Valkyrie Zappies Guards
Fireball
Firecracker Tesla Zappies
Poison
Bats Firecracker Zappies Guards
Lightning
Tesla Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Guards Tesla Valkyrie Zappies Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Guards

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Zap Firecracker
Zap
Firecracker Bats Valkyrie Zappies Guards Mega Knight
Firecracker
Zap Bats Valkyrie Zappies Mega Knight
Tesla
Valkyrie
Bats Zap Firecracker Zappies
Zappies
Zap Firecracker Valkyrie Mega Knight
Guards
Zap
Mega Knight
Bats Zap Firecracker Zappies

Defense Synergies 2 21

Bats
Zap Firecracker Tesla Valkyrie Zappies Mega Knight
Zap
Mega Knight Bats Firecracker Tesla Valkyrie Zappies Guards
Firecracker
Valkyrie Bats Zap Tesla Zappies Guards Mega Knight
Tesla
Bats Zap Firecracker Valkyrie Zappies Guards
Valkyrie
Firecracker Bats Zap Tesla Zappies
Zappies
Bats Zap Firecracker Tesla Valkyrie Guards Mega Knight
Guards
Zap Firecracker Tesla Zappies
Mega Knight
Zap Bats Firecracker Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Valkyrie Zappies
Bats Zap Firecracker Tesla Valkyrie Zappies Mega Knight
Tesla Mega Knight Bats Valkyrie Zappies
Tesla Bats Firecracker Valkyrie Zappies Guards Mega Knight
Firecracker Valkyrie Mega Knight
Bats Zap Firecracker Tesla Valkyrie Zappies Guards Mega Knight
Bats Tesla Zap Firecracker Zappies
Zap Tesla Valkyrie Mega Knight
Tesla Zappies
Guards Firecracker Tesla Valkyrie Zappies Mega Knight
Bats Valkyrie Guards Zap Firecracker Tesla Zappies Mega Knight
Tesla Bats Zap Firecracker Zappies
Tesla Mega Knight Bats Zap Valkyrie Zappies Guards
Valkyrie Mega Knight Bats Zap Firecracker Tesla Zappies Guards
Tesla Zappies Mega Knight
Zap Tesla Zappies Mega Knight
Tesla Mega Knight Bats Firecracker Valkyrie Zappies
Tesla Mega Knight Bats Zap Firecracker Valkyrie Zappies Guards
Zap Valkyrie Bats Firecracker Tesla Zappies Guards Mega Knight
Tesla Zappies
Valkyrie Mega Knight Bats Firecracker Tesla Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Zap Tesla Zappies
Zap Firecracker Tesla Valkyrie Mega Knight
Zappies Guards Mega Knight Bats Zap Valkyrie
Valkyrie Guards Mega Knight Bats Zap Tesla Zappies
Tesla Valkyrie Zappies Guards Mega Knight
Firecracker Bats Zap Tesla Zappies
Guards Bats Tesla Valkyrie Zappies
Mega Knight Tesla Valkyrie Zappies
Zap Mega Knight Bats Firecracker Valkyrie Zappies
Tesla Zappies Guards
Mega Knight Bats Tesla Valkyrie Zappies Guards
Mega Knight Zap Valkyrie Guards
Mega Knight Tesla Valkyrie Zappies Guards
Firecracker Tesla Valkyrie Zappies Mega Knight
Tesla Zappies Guards Bats Zap Firecracker Valkyrie
Bats Valkyrie Mega Knight Zap Firecracker Tesla Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards
Firecracker Zap
Firecracker Valkyrie Guards
Zap Firecracker Valkyrie Mega Knight
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats Guards
Firecracker Zap Valkyrie
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Valkyrie Mega Knight
Mega Knight
Zap
Zap Firecracker Valkyrie Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker Zappies Guards
Zap Mega Knight
Zap Firecracker Zappies
Mega Knight
Firecracker
Zap Bats Zappies Guards
Zap Firecracker Zappies
Firecracker Valkyrie Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker Zappies Guards
Firecracker Bats Zap Zappies
Zap Firecracker Mega Knight

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