My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Golem Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Dart Goblin Giant Golem Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Guards Phoenix
Giant Snowball
Barbarians Minion Horde Dart Goblin Guards
Zap
Minion Horde Dart Goblin Guards
Barbarian Barrel
Barbarians Dart Goblin Guards
The Log
Barbarians Dart Goblin Guards
Earthquake
Barbarians Guards
Arrows
Minion Horde Dart Goblin Guards
Royal Delivery
Barbarians Minion Horde Dart Goblin Guards
Fireball
Barbarians Minion Horde Dart Goblin
Poison
Barbarians Minion Horde Dart Goblin Guards Phoenix
Lightning
Phoenix
Rocket
Barbarians Minion Horde Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Guards Phoenix Barbarians Minion Horde Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Dart Goblin Guards Phoenix

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Golem Phoenix
Barbarians
Minion Horde
Giant Golem
Dart Goblin
Giant Golem
Giant
Arrows Minion Horde Dart Goblin Guards
Guards
Giant
Golem
Arrows Minion Horde Dart Goblin
Phoenix
Arrows

Defense Synergies 0 4

Arrows
Barbarians Phoenix
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Dart Goblin
Guards
Giant
Guards
Dart Goblin
Golem
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Dart Goblin
Barbarians Minion Horde Dart Goblin Phoenix
Barbarians Minion Horde Dart Goblin
Barbarians Minion Horde Dart Goblin Guards Phoenix
Arrows Barbarians
Arrows Dart Goblin Guards
Minion Horde Dart Goblin Arrows Phoenix
Arrows Barbarians Dart Goblin Phoenix
Barbarians Minion Horde Phoenix
Guards Barbarians Minion Horde Dart Goblin Phoenix
Barbarians Minion Horde Dart Goblin Guards Arrows
Arrows Minion Horde Dart Goblin Phoenix
Barbarians Minion Horde Guards
Arrows Barbarians Minion Horde Dart Goblin Guards
Barbarians Minion Horde Phoenix
Barbarians Minion Horde
Barbarians Minion Horde Arrows
Arrows Barbarians Minion Horde Dart Goblin Guards
Arrows Barbarians Dart Goblin Guards
Barbarians Dart Goblin Phoenix
Arrows Barbarians Minion Horde Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards
Arrows Phoenix
Barbarians Guards Minion Horde
Guards Barbarians Minion Horde Phoenix
Barbarians Minion Horde Guards Phoenix
Arrows Minion Horde Dart Goblin
Guards Barbarians Minion Horde Dart Goblin Phoenix
Barbarians Minion Horde Phoenix
Minion Horde Barbarians Phoenix
Barbarians Minion Horde Dart Goblin Guards Phoenix
Barbarians Minion Horde Dart Goblin Guards Phoenix
Arrows Barbarians Guards Phoenix
Barbarians Minion Horde Guards
Barbarians Minion Horde Dart Goblin
Barbarians Guards Phoenix Minion Horde Dart Goblin
Arrows Barbarians Minion Horde Dart Goblin Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Dart Goblin Guards
Arrows Dart Goblin
Arrows Minion Horde Dart Goblin
Arrows Barbarians Dart Goblin Guards
Arrows Minion Horde
Arrows Minion Horde Dart Goblin
Arrows Minion Horde Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Minion Horde Guards
Arrows Minion Horde Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Minion Horde Dart Goblin
Arrows Dart Goblin
Arrows Minion Horde Dart Goblin
Arrows Minion Horde Dart Goblin
Arrows
Minion Horde
Arrows Dart Goblin
Arrows Dart Goblin
Minion Horde
Arrows
Arrows Barbarians Minion Horde
Arrows
Minion Horde
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Minion Horde Dart Goblin
Minion Horde Dart Goblin Guards
Minion Horde
Arrows Minion Horde Dart Goblin
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Barbarians Dart Goblin Guards
Arrows Dart Goblin
Arrows
Minion Horde Dart Goblin
Arrows Dart Goblin
Arrows
Minion Horde Dart Goblin
Minion Horde Dart Goblin Guards
Dart Goblin
Dart Goblin

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