My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Zappies Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Guards
Giant Snowball
Bats Zappies Goblin Barrel Guards Witch
Zap
Bats Zappies Goblin Barrel Guards Witch
Barbarian Barrel
Zappies Goblin Barrel Guards Witch
The Log
Zappies Goblin Barrel Guards Witch
Earthquake
Zappies Goblin Barrel Guards Witch
Arrows
Bats Zappies Goblin Barrel Guards Witch
Royal Delivery
Bats Zappies Goblin Barrel Guards Witch
Fireball
Zappies Goblin Barrel Witch
Poison
Bats Zappies Guards Witch
Lightning
Ice Golem Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Guards Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Goblin Barrel Guards Tornado Zappies Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Arrows Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Goblin Barrel
Arrows
Goblin Barrel
Ice Golem
Bats Goblin Barrel Zappies Witch
Zappies
Ice Golem Goblin Barrel
Goblin Barrel
Ice Golem Bats Arrows Zappies Guards
Guards
Goblin Barrel
Tornado
Witch
Witch
Ice Golem Tornado

Defense Synergies 0 12

Bats
Ice Golem Zappies
Arrows
Ice Golem Tornado
Ice Golem
Bats Arrows Zappies Guards Tornado Witch
Zappies
Bats Ice Golem Guards Tornado
Goblin Barrel
Guards
Ice Golem Zappies Witch
Tornado
Arrows Ice Golem Zappies Witch
Witch
Ice Golem Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Zappies
Bats Zappies Witch
Tornado Witch Bats Zappies
Witch Bats Zappies Guards
Arrows Tornado
Arrows Tornado Bats Zappies Guards
Bats Tornado Arrows Zappies Witch
Arrows Ice Golem
Zappies Witch Tornado
Guards Tornado Ice Golem Zappies
Bats Guards Witch Arrows Ice Golem Zappies Tornado
Arrows Bats Zappies Tornado Witch
Bats Zappies Guards Witch
Bats Arrows Zappies Guards Tornado Witch
Zappies
Tornado Zappies
Bats Arrows Zappies Tornado Witch
Arrows Bats Zappies Guards Tornado Witch
Arrows Tornado Witch Bats Ice Golem Zappies Guards
Zappies Tornado
Bats Arrows Zappies Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem Zappies Witch
Arrows Ice Golem
Zappies Guards Bats Ice Golem Witch
Guards Bats Ice Golem Zappies Tornado
Zappies Guards Witch
Arrows Bats Ice Golem Zappies Tornado Witch
Guards Bats Ice Golem Zappies Witch
Zappies
Bats Ice Golem Zappies Tornado Witch
Witch Zappies Guards
Bats Zappies Guards Witch
Arrows Guards Tornado
Ice Golem Zappies Guards Witch
Zappies Witch
Zappies Guards Witch Bats Ice Golem Tornado
Bats Arrows Ice Golem Zappies Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Guards
Arrows Tornado
Arrows
Arrows Ice Golem Guards
Arrows
Arrows Bats Ice Golem Tornado Witch
Arrows Tornado Witch
Arrows Ice Golem Tornado
Arrows Tornado
Bats Guards Tornado
Arrows Tornado
Arrows Tornado
Ice Golem
Arrows
Arrows Ice Golem
Arrows Witch
Arrows
Arrows Tornado
Bats
Arrows
Arrows Tornado Witch
Arrows Tornado
Tornado
Arrows
Arrows Ice Golem Tornado Witch
Witch
Arrows Tornado Witch
Arrows Tornado Witch
Arrows Tornado
Bats Arrows Ice Golem Tornado Witch
Bats Zappies Guards Witch
Arrows
Arrows Zappies
Arrows
Bats Zappies Guards Witch
Arrows Zappies Tornado Witch
Arrows
Arrows Ice Golem
Arrows Tornado
Bats Zappies Guards Tornado Witch
Bats Zappies Tornado Witch
Tornado Witch

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