My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Bad
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Valkyrie Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Hog Rider Dark Prince
Giant Snowball
Skeletons Goblins Spear Goblins Hog Rider
Zap
Skeletons Goblins Spear Goblins Dark Prince
Barbarian Barrel
Skeletons Goblins Spear Goblins Valkyrie Dark Prince
The Log
Skeletons Goblins Spear Goblins Hog Rider Dark Prince
Earthquake
Skeletons Spear Goblins Hog Rider
Arrows
Skeletons Goblins Spear Goblins
Royal Delivery
Skeletons Goblins Spear Goblins Valkyrie Hog Rider Dark Prince
Fireball
Hog Rider
Poison
Spear Goblins
Lightning
Valkyrie Dark Prince
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Spear Goblins Zap Fireball Valkyrie Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Goblins Spear Goblins Zap

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Hog Rider Zap Valkyrie
Spear Goblins
Valkyrie Hog Rider Zap Dark Prince
Zap
Fireball Hog Rider Goblins Spear Goblins Valkyrie Dark Prince
Fireball
Zap Hog Rider Dark Prince
Valkyrie
Spear Goblins Hog Rider Goblins Zap Dark Prince
Hog Rider
Goblins Spear Goblins Zap Fireball Valkyrie Dark Prince
Dark Prince
Spear Goblins Zap Fireball Valkyrie Hog Rider

Defense Synergies 1 11

Skeletons
Spear Goblins Zap Dark Prince
Goblins
Zap
Spear Goblins
Skeletons Zap Valkyrie Dark Prince
Zap
Fireball Skeletons Goblins Spear Goblins Valkyrie Dark Prince
Fireball
Zap Valkyrie Dark Prince
Valkyrie
Spear Goblins Zap Fireball
Hog Rider
Dark Prince
Skeletons Spear Goblins Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Valkyrie
Skeletons Goblins Zap Valkyrie Dark Prince
Skeletons Goblins Valkyrie Dark Prince
Skeletons Goblins Valkyrie Dark Prince
Fireball Valkyrie Dark Prince
Fireball Skeletons Goblins Spear Goblins Zap Valkyrie Dark Prince
Spear Goblins Zap Fireball
Zap Fireball Valkyrie
Skeletons Goblins
Skeletons Goblins Spear Goblins Valkyrie Dark Prince
Goblins Valkyrie Skeletons Spear Goblins Zap Fireball Dark Prince
Spear Goblins Zap Fireball
Skeletons Zap Fireball Valkyrie Dark Prince
Fireball Valkyrie Goblins Zap Dark Prince
Zap Fireball
Skeletons Goblins Fireball Valkyrie Dark Prince
Fireball Goblins Spear Goblins Zap Valkyrie Dark Prince
Zap Valkyrie Spear Goblins Fireball Dark Prince
Valkyrie Dark Prince Goblins Spear Goblins Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Goblins Spear Goblins Zap Fireball Dark Prince
Fireball Zap Valkyrie
Skeletons Goblins Spear Goblins Zap Valkyrie Dark Prince
Valkyrie Dark Prince Zap Fireball
Skeletons Valkyrie Dark Prince
Fireball Skeletons Zap
Dark Prince Skeletons Goblins Spear Goblins Fireball Valkyrie
Valkyrie Dark Prince
Zap Skeletons Goblins Spear Goblins Fireball Valkyrie Dark Prince
Skeletons
Valkyrie Dark Prince
Zap Fireball Valkyrie Dark Prince
Dark Prince Skeletons Fireball Valkyrie
Fireball Valkyrie
Skeletons Goblins Spear Goblins Zap Fireball Valkyrie Dark Prince
Valkyrie Zap Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie Dark Prince
Fireball Zap Valkyrie Dark Prince
Fireball Spear Goblins Zap
Fireball Zap
Fireball Zap
Goblins Fireball
Zap Fireball Valkyrie Dark Prince
Fireball Zap
Fireball
Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Zap Fireball Dark Prince
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Dark Prince
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Spear Goblins Fireball Dark Prince
Fireball Zap
Fireball
Fireball Valkyrie Dark Prince
Zap Fireball
Zap Fireball
Dark Prince
Zap Fireball
Zap Fireball
Zap Fireball Dark Prince

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