My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Giant Elixir Collector Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Goblin Drill
Giant Snowball
Goblins Battle Ram Goblin Drill
Zap
Goblins Battle Ram Goblin Drill
Barbarian Barrel
Goblins Goblin Cage Battle Ram Hunter Goblin Drill
The Log
Goblins Goblin Cage Battle Ram Hunter Goblin Drill
Earthquake
Goblin Cage Elixir Collector Goblin Drill
Arrows
Goblins Goblin Drill
Royal Delivery
Goblins Goblin Cage Battle Ram Hunter Goblin Drill
Fireball
Goblin Cage Battle Ram Elixir Collector Hunter Goblin Drill
Poison
Goblin Cage Elixir Collector Hunter Goblin Drill
Lightning
Goblin Cage Battle Ram Elixir Collector Hunter
Rocket
Elixir Collector Hunter

Against air swarms

Spells and units that can counter air swarms.

Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Cage Battle Ram Poison Hunter Goblin Drill Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblins Goblin Cage Battle Ram Poison

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram Giant Goblin Drill
Goblin Cage
Battle Ram Giant Hunter
Battle Ram
Poison Goblins Goblin Cage Hunter
Giant
Poison Hunter Goblins Goblin Cage
Elixir Collector
Poison
Battle Ram Giant Goblin Drill
Hunter
Giant Goblin Cage Battle Ram
Goblin Drill
Goblins Poison

Defense Synergies 0 5

Goblins
Goblin Cage Poison Hunter
Goblin Cage
Goblins Poison Hunter
Battle Ram
Giant
Elixir Collector
Poison
Goblins Goblin Cage
Hunter
Goblins Goblin Cage
Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage
Hunter Goblins Goblin Cage Goblin Drill
Goblin Cage Hunter Goblins Goblin Drill
Goblin Cage Hunter Goblins Goblin Drill
Goblin Cage Poison
Goblins Hunter
Hunter Goblin Cage Poison
Goblin Cage Poison
Hunter Goblins Goblin Cage Goblin Drill
Goblins Hunter
Goblins Poison Hunter Goblin Drill
Hunter Poison
Goblin Cage Hunter Goblin Drill
Goblins Goblin Cage Poison Hunter Goblin Drill
Goblin Cage Hunter Goblin Drill
Goblin Cage Hunter Goblin Drill
Goblins Goblin Cage Poison Hunter Goblin Drill
Goblin Cage Goblins Hunter Goblin Drill
Goblin Cage Poison Hunter Goblin Drill
Goblin Cage Hunter Goblin Drill
Goblins Poison Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Cage
Poison Hunter
Goblins Goblin Cage Hunter
Hunter Goblin Cage
Goblin Cage Hunter Goblin Drill
Poison Hunter
Goblins Goblin Cage Hunter
Goblin Cage Hunter
Goblin Cage Goblins Poison
Goblin Cage Goblin Drill
Goblin Cage Hunter
Goblin Cage Poison
Goblin Cage Hunter
Goblin Cage
Goblins Goblin Cage Poison Hunter Goblin Drill
Poison Goblin Cage Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Goblin Drill
Poison
Poison Goblin Drill
Poison
Poison
Poison Hunter
Poison
Poison Hunter
Poison
Goblins Poison
Poison
Poison
Poison Hunter
Poison
Poison
Poison Hunter Goblin Drill
Poison
Poison
Poison Hunter
Poison
Poison
Poison
Poison Goblin Drill
Poison Hunter
Poison Hunter
Poison
Poison
Poison Hunter
Poison
Poison Hunter
Poison
Poison
Poison Hunter
Poison Hunter
Poison
Poison
Poison
Poison
Poison

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