My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

4 problems 1 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Flying Machine Prince Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Elixir Golem Flying Machine Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince
Giant Snowball
Goblins Barbarians Flying Machine
Zap
Goblins Flying Machine Prince
Barbarian Barrel
Goblins Barbarians Elixir Golem Royal Ghost
The Log
Goblins Barbarians Elixir Golem Prince
Earthquake
Barbarians Elixir Golem
Arrows
Goblins Flying Machine
Royal Delivery
Goblins Barbarians Elixir Golem Flying Machine Prince Royal Ghost
Fireball
Barbarians Elixir Golem Flying Machine
Poison
Barbarians Elixir Golem Flying Machine
Lightning
Prince
Rocket
Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Prince Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Earthquake Elixir Golem Royal Ghost Flying Machine Barbarians Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Earthquake Elixir Golem Royal Ghost

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Barbarians
Earthquake
Elixir Golem Prince Mega Knight
Elixir Golem
Earthquake Flying Machine Royal Ghost
Flying Machine
Elixir Golem Prince Royal Ghost Mega Knight
Prince
Mega Knight Earthquake Flying Machine Royal Ghost
Royal Ghost
Elixir Golem Flying Machine Prince Mega Knight
Mega Knight
Prince Earthquake Flying Machine Royal Ghost

Defense Synergies 0 6

Goblins
Flying Machine
Barbarians
Earthquake
Mega Knight
Elixir Golem
Flying Machine
Goblins Prince Royal Ghost Mega Knight
Prince
Flying Machine
Royal Ghost
Flying Machine Mega Knight
Mega Knight
Earthquake Flying Machine Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Flying Machine
Barbarians Goblins Flying Machine Prince Mega Knight
Barbarians Prince Mega Knight Goblins
Barbarians Prince Goblins Mega Knight
Barbarians Earthquake Prince Mega Knight
Goblins Earthquake Flying Machine Royal Ghost Mega Knight
Flying Machine
Earthquake Barbarians Flying Machine Mega Knight
Barbarians Goblins Prince
Goblins Barbarians Prince Royal Ghost Mega Knight
Goblins Barbarians Earthquake Flying Machine Royal Ghost Mega Knight
Flying Machine
Barbarians Prince Mega Knight Earthquake Flying Machine
Mega Knight Goblins Barbarians Earthquake Prince Royal Ghost
Barbarians Prince Mega Knight
Barbarians Prince Mega Knight
Barbarians Mega Knight Goblins Prince
Mega Knight Goblins Barbarians Flying Machine Prince Royal Ghost
Earthquake Barbarians Flying Machine Royal Ghost Mega Knight
Barbarians Prince
Royal Ghost Mega Knight Goblins Barbarians Earthquake Flying Machine Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Goblins Prince Royal Ghost
Flying Machine Prince Royal Ghost Mega Knight
Barbarians Mega Knight Goblins Prince
Prince Mega Knight Barbarians
Barbarians Prince Mega Knight
Flying Machine
Prince Goblins Barbarians Flying Machine
Mega Knight Barbarians Prince
Mega Knight Goblins Barbarians Flying Machine Prince
Barbarians
Mega Knight Barbarians Flying Machine Prince
Mega Knight Barbarians Prince
Barbarians Prince Mega Knight
Barbarians Flying Machine Mega Knight
Barbarians Goblins Flying Machine Prince
Mega Knight Barbarians Earthquake Flying Machine Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine Royal Ghost
Flying Machine Royal Ghost
Earthquake Flying Machine
Earthquake Barbarians Flying Machine Prince
Earthquake Mega Knight
Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Flying Machine
Goblins Prince
Earthquake Flying Machine Prince
Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine Prince
Earthquake Flying Machine
Earthquake Flying Machine Mega Knight
Earthquake
Earthquake Flying Machine Prince Mega Knight
Earthquake Flying Machine Mega Knight
Earthquake Prince Mega Knight
Prince
Earthquake Barbarians Flying Machine
Earthquake Mega Knight
Earthquake Flying Machine Royal Ghost
Flying Machine Prince Mega Knight
Flying Machine
Flying Machine
Earthquake Mega Knight
Prince Mega Knight
Earthquake
Earthquake Barbarians Flying Machine Prince
Flying Machine
Flying Machine Prince Mega Knight
Earthquake Flying Machine
Flying Machine Prince Mega Knight
Flying Machine
Flying Machine
Flying Machine Prince Royal Ghost Mega Knight

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